Timeline for Need help with algorithm for generating connected bricks in Pick A Brick clone
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 16, 2014 at 19:47 | vote | accept | user1323245 | ||
| Sep 16, 2014 at 19:47 | comment | added | user1323245 | I will mark this as an answer, because it does indeed solve the original question. Unfortunately I now realize I should've included a constraint; the player should not be able to work from one side to the other without changing "side" at some point, either to "unlock" new tiles for the previous side or because the previous side is, well, "locked/unsolvable" until at least a couple of other tiles have been removed. You have given me something to work with here though, maybe I can figure out a tweak. Thanks. | |
| Sep 16, 2014 at 17:24 | history | answered | Zeidrich | CC BY-SA 3.0 |