Timeline for How do I design very difficult games?
Current License: CC BY-SA 3.0
11 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 24, 2014 at 17:15 | comment | added | basher | @4rlekin try it now, just upvoted you to 51. | |
| Oct 24, 2014 at 13:53 | comment | added | Chaosed0 | +1 for "A player should feel that he's getting closer to finishing the level". The best high-difficulty games are also high-skillcap games. | |
| Oct 24, 2014 at 9:35 | comment | added | 4rlekin | Now i could properly upvote it :D | |
| Oct 24, 2014 at 9:28 | vote | accept | 4rlekin | ||
| Oct 24, 2014 at 9:18 | comment | added | Panda Pajama | @4rlekin: Oh, I'm sorry to hear that. I think it's a pretty good and fun question, and I upvoted it myself. Welcome to GDSE! | |
| Oct 24, 2014 at 9:15 | comment | added | 4rlekin | Actually i'd like to do it even double if possible, but unfortunately i got downvote recently and effectively got stripped of upvoting ability | |
| Oct 24, 2014 at 9:11 | comment | added | Panda Pajama | @4rlekin: It would be really cool if you upvoted the answer if you liked it. | |
| Oct 24, 2014 at 9:08 | history | edited | Panda Pajama | CC BY-SA 3.0 |
added 106 characters in body
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| Oct 24, 2014 at 9:04 | comment | added | 4rlekin | @PandaPajama: nice to read it :) | |
| Oct 24, 2014 at 8:57 | comment | added | Panda Pajama | @KromStern: Some times I find some very rare questions that are really fun to answer ^^ | |
| Oct 24, 2014 at 8:48 | history | answered | Panda Pajama | CC BY-SA 3.0 |