Timeline for How do you properly implement level boundaries in a physics room?
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
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| Dec 23, 2014 at 22:06 | history | edited | Andy Krouwel | CC BY-SA 3.0 |
Clarified point about making collision events
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| Dec 22, 2014 at 21:40 | history | edited | Andy Krouwel | CC BY-SA 3.0 |
Made code example snappier by using a single 'chain' object, which can replace a group of 'edge's. Added clarifying points that (counter-intuitively) 'uses physics' must be OFF, and that you need a collision Event for each Object type you want the boundary to apply to.
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| Dec 18, 2014 at 11:59 | review | Late answers | |||
| Dec 18, 2014 at 13:51 | |||||
| Dec 18, 2014 at 11:44 | review | First posts | |||
| Dec 18, 2014 at 13:37 | |||||
| Dec 18, 2014 at 11:40 | history | answered | Andy Krouwel | CC BY-SA 3.0 |