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Dec 23, 2014 at 22:06 history edited Andy Krouwel CC BY-SA 3.0
Clarified point about making collision events
Dec 22, 2014 at 21:40 history edited Andy Krouwel CC BY-SA 3.0
Made code example snappier by using a single 'chain' object, which can replace a group of 'edge's. Added clarifying points that (counter-intuitively) 'uses physics' must be OFF, and that you need a collision Event for each Object type you want the boundary to apply to.
Dec 18, 2014 at 11:59 review Late answers
Dec 18, 2014 at 13:51
Dec 18, 2014 at 11:44 review First posts
Dec 18, 2014 at 13:37
Dec 18, 2014 at 11:40 history answered Andy Krouwel CC BY-SA 3.0