Timeline for How can I create JSON sprite sheet data from a regular sprite sheet?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
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| May 8, 2020 at 19:11 | comment | added | asyed94 | I couldn't get Shoebox to work on Linux, so I made a web-based tool that does what the main answer describes: github.com/asyed94/sprite-sheet-to-json | |
| Jan 13, 2015 at 19:09 | vote | accept | Shkarik | ||
| Jan 13, 2015 at 18:50 | comment | added | Tim Holt | Agreed that yes they are made up of regular sized tiles, but whether the author wishes to display the tree out of multiple smaller tiles or as a single one I suppose is my point/question. | |
| Jan 13, 2015 at 17:40 | history | edited | user1430 | CC BY-SA 3.0 |
added 601 characters in body
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| Jan 13, 2015 at 17:37 | comment | added | user1430 | Well, I didn't measure them, but they look regularized to me. The middle-ish tree, for example, looks like it is evenly composed from four tiles. I see what you are saying, though, I'll make a note of that. | |
| Jan 13, 2015 at 17:33 | comment | added | Tim Holt | The example sprite sheet he shows does not use regular (same sized) sprites, so I am not sure how this approach would work in the given example. Specifically I'm talking about the trees. I think by hand is the only way to accomplish this. | |
| Jan 13, 2015 at 17:10 | history | answered | user1430 | CC BY-SA 3.0 |