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Jan 20, 2015 at 16:54 answer added user1430 timeline score: 1
Jan 20, 2015 at 16:38 history edited user1430 CC BY-SA 3.0
deleted 15 characters in body; edited title
Jan 20, 2015 at 16:26 answer added bogglez timeline score: 0
Jan 20, 2015 at 8:17 history tweeted twitter.com/#!/StackGameDev/status/557451930096914434
Jan 20, 2015 at 6:10 answer added Nathan Goings timeline score: 0
Jan 20, 2015 at 4:26 vote accept user59523
S Jan 20, 2015 at 4:26 history suggested david van brink
Added tags to mention Windows and Text, which the question body specified.
Jan 20, 2015 at 4:15 review Suggested edits
S Jan 20, 2015 at 4:26
Jan 20, 2015 at 4:12 answer added david van brink timeline score: 1
Jan 20, 2015 at 3:39 comment added anon @davidvanbrink I think that would be better put as an answer.
Jan 19, 2015 at 19:12 comment added david van brink You could spawn a second thread, in addition to the one that's waiting for input. (Then pass info via globals or thread-safe queues, between the console thread and your always-running thread.) Also see keyboard events, stackoverflow.com/questions/2067893/c-console-keyboard-events
Jan 19, 2015 at 19:12 review First posts
Jan 19, 2015 at 20:32
Jan 19, 2015 at 19:03 history asked user59523 CC BY-SA 3.0