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Kyle Baran
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How can I use cellular automatagraph traversal to generate a round region?

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Kyle Baran
  • 407
  • 1
  • 4
  • 14

How can I use cellular automata to generate a round region?

I was playing a tile-based game and noticed it used what appeared to be a circular shape for the light sources.

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How can I generate something similar?

My understanding of cellular automata is that each cell's value is generated based on its neighbours. I had always assumed that every node had to have the exact same behavior, but it looks like the 4's have different behavior.