Skip to main content
3 events
when toggle format what by license comment
Apr 8, 2015 at 2:26 comment added neon64 Although now I think about it multiplying 2 quaternions gives a rotation of both of them so that should work. I think the real question now is why does the other method (which is arguably from a more reputable source [game physics book]) produces a different result.
Apr 8, 2015 at 2:26 comment added neon64 Thanks for the verification, but I was fairly confident about the axis-angle to quaternion part of method 1, my doubts mostly came from the this.rotateSelf(q) part.
Apr 8, 2015 at 2:08 history answered Steve H CC BY-SA 3.0