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Timeline for Pathfinding in 3d voxel: waypoints?

Current License: CC BY-SA 3.0

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Apr 28, 2015 at 16:36 comment added Dan Bryant That paper from Berkeley is very interesting, but definitely a bit intimidating. I've done stuff with Delauney triangulation before, but tetrahedralization looks to be considerably more complex.
Apr 28, 2015 at 16:27 history answered Martin Modrák CC BY-SA 3.0