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Timeline for per pixel based collision detection

Current License: CC BY-SA 2.5

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Mar 20, 2011 at 4:08 vote accept pengume
Mar 21, 2011 at 5:53
Mar 20, 2011 at 4:08 comment added pengume yeah thinking about it more and more I wouldn't mind per pixel detection but if I can get it to work without the use of it then I'll just implement that way. maybe I'll draw a circle instead of a box for right now and check to see if the enemy hits that. My hero is pretty much circular anyways. Thanks for your answer.
Mar 20, 2011 at 3:02 history answered eckyputrady CC BY-SA 2.5