Timeline for per pixel based collision detection
Current License: CC BY-SA 2.5
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 20, 2011 at 4:08 | vote | accept | pengume | ||
| Mar 21, 2011 at 5:53 | |||||
| Mar 20, 2011 at 4:08 | comment | added | pengume | yeah thinking about it more and more I wouldn't mind per pixel detection but if I can get it to work without the use of it then I'll just implement that way. maybe I'll draw a circle instead of a box for right now and check to see if the enemy hits that. My hero is pretty much circular anyways. Thanks for your answer. | |
| Mar 20, 2011 at 3:02 | history | answered | eckyputrady | CC BY-SA 2.5 |