I want to scale an image before screen resume in AndEngine so I have applied the following code to my sprite:
ScaleModifier scaleDrag1 = new ScaleModifier(1, 1, 0.7f);
drag1.registerEntityModifier(scaleDrag1);
But my issue is that the scaled image is shown when the screen resumes because of the 1 duration. It makes my sprite scale after the screen resume so the scaling is visible to the user, I tried setting the duration to 0 but then that sprite is not shown.
Can anyone tell me what should I do to scale image before resume in AndEngine.