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124 views

I'm developing a finite state machine AI where some interaction with the NPC can be made through a popup window with some choices. The image below shows how it looks: The player (on the right in this ...
philB's user avatar
  • 333
0 votes
1 answer
87 views

I am trying to make a dialogue system in Unity by following this tutorial: (29) 5 Minute DIALOGUE SYSTEM in UNITY Tutorial - YouTube. There is a slight twist to this and that is that I am triggering ...
Akshit Chaturvedi's user avatar
1 vote
2 answers
417 views

I want to create a scripted dialogues/sequences between NPCs and/or PC during the game. I have a DSL to configure a PC's dialogue with one NPC, inspired by Inkle and Twine. Now, I need a dialogue ...
Victor Sergienko's user avatar
0 votes
2 answers
1k views

I am planning to get my game dialogue trees voiced. Something like this: However I am not sure how can I hand in the dialogue scripts in any understandable format for both me and the voice actor. The ...
theCodeHermit's user avatar
0 votes
1 answer
426 views

I'm creating an HTML5 RPG and need to write NPC dialog. In my beta, I wrote the dialog in spreadsheets and assigned lines to NPC by ID. Branching required writing a complicated flag system. It was ...
user3871's user avatar
  • 1,065
0 votes
2 answers
476 views

I have a Json file holding data for my LineData type i created. ...
Big T Larrity's user avatar
3 votes
2 answers
3k views

Hello guys I'm try to make some games that have more to it than just simple high score scrolling shooters etc. I'm trying to design my own systm of handling narrative. I want to be able to place NPC'...
Big T Larrity's user avatar
5 votes
3 answers
4k views

I'm making a little demo game where roughly half of the NPCs in a little town have a profession, as well as a personality. I'm trying to have the game procedurally create dialogue, so when an NPC is ...
Ertain's user avatar
  • 63
2 votes
2 answers
925 views

For school we have to make a small adventure game in C# (Visual Studio 2015) with a custom game engine made by our teacher. Now I want to implement a small dialog system between Liz (The main characer)...
S. Neut's user avatar
  • 105
4 votes
0 answers
943 views

How to develop and optimize the illusion of meaningful character development between the player and NPCs? It's very hard for a game developer to create unlimited dialogue options for just one NPC for ...
linuxfreebird's user avatar
0 votes
1 answer
172 views

I'm trying to figure out a good way to implement dialogs (that is, talks, not UI's). My thoughts so far: I see a dialog as a tree of sentences (or better, a forest), so I think that XML is a good ...
user2425's user avatar
  • 103
0 votes
3 answers
1k views

I'm planning to develop a visual novel in Haxe Flixel and wanted to know if there is a easier way to add dialogue than to hardcode them in every square. I don't know if I can import a txt file with ...
Jallrich's user avatar
  • 193
41 votes
9 answers
16k views

I know most games store dialogue text in files, but I've also seen a few text-based games actually program the content (map, choices, possible player commands, story text) into the game code. I can ...
user50286's user avatar
  • 509
3 votes
1 answer
298 views

I have been having issues with managing a conversation tree. I am using PAWN as a scripting language (I have no other options, unfortunately) and I use MySQL databases to store user and game data. My ...
user49277's user avatar
2 votes
0 answers
170 views

I like the complex, branching structure of games like visual novels and RPGs like Mass Effect. But I also like multiplayer cooperative games. So I thought, "What if there was a multiplayer dialog ...
Thane Brimhall's user avatar
2 votes
2 answers
2k views

I'm creating a single player web RPG. I was originally storing NPC dialog in a JS object. I could cycle through lengthy dialog in an array as I wanted. I can also store objects with K:V pairs. That ...
user3871's user avatar
  • 1,065
3 votes
1 answer
1k views

I'm building a game in C++ (using SDL) for a college project, I'm trying to figure out how to script events that happens when a player does something, or some time passes etc. I have a and idea of ...
Lisandro Vaccaro's user avatar
11 votes
3 answers
10k views

I'm making a very basic visual novel type of game in JavaScript. I'm a beginner, so I'm just doing this for fun and learning, and due to bad planning I have run into a bit of a problem when you get to ...
The Silent Cartographer's user avatar
-3 votes
2 answers
197 views

I'd like to do some linguistic analysis. It doesn't matter if it's a AAA title or not; the requirement is only that it should be the complete transcript from the official game and that it's ...
jorge_codes's user avatar
  • 2,308
24 votes
6 answers
23k views

That is, what is connected to what and how to move between lines of speech when a sub-conversation ends? If you have any examples of a basic dialog tree in C#, please post them.
user1306322's user avatar
  • 1,411