I have a Car, who needs a Box Collider. If the car would be 1 single mesh, i would only need to call:
boxCol = gameObject.AddComponent<BoxCollider>();
and it would create a boxCollider, which fits perfectly my car, based on my car's mesh.
Now I have a car which exists of many different parts in the hierarchy. (for example: every door is 1 seperate game object)
now i need a script which changes the boxCollider so, that it has the box surrounding the wholecar.
i found: http://answers.unity3d.com/questions/22019/auto-sizing-primitive-collider-based-on-child-mesh.html
but it just doesnt get me the right collider