If you are looking for a standard approach, I cannot help you, but this is not particularly difficult to roll yourself if all the objects are the same size.
int maxNumberOfObjs = x;
int objectSize = y;
int count = 0;
void* ptr = malloc(maxNumberOfObjs * objectSize); //don't forget to free this or you will get a mem leak
//Add object
MyObj* myObjPtr = new (ptr + count * objectSize) MyObj();
++count;
//Iterate over your objects
int i = 0;
while (i < count)
{
MyObj* obj = ptr + i * objectSize;
++i;
}
Been a while since I have done C++, so you may have to do a few tweaks and casts, but you get the idea I hope