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GisMofx
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Abstract Property In Base Class To Force Programmer To Define It

I'm coding with a state pattern for an embedded device. I have a base/abstract class called State and then each discrete(concrete) state class implements the abstract State Class.

In the State Class I have several Abstract Methods. If I don't implement the abstract methods in the discrete(concrete) class, Visual Studio will give an error something like this:

...Error 1 'myConcreteState' does not implement inherited abstract member 'myAbstractState'

Now: I'm trying to create a String property for each State called StateName. Whenever I create a new concrete class, I need to define StateName. I want VS to throw an error if I don't use it. Is there a simple way to do this?

I've tried this in the abstract/base class:

public abstract string StateName { get; set; }

But I don't need to implement the Get and Set methods in each State.

Revised Question: In an ideal situation, each State Class would be required to have StateName defines and be inherited from the abstract base class.

StateName = "MyState1"; //or whatever the state's name is

If that statement is missing then Visual Studio will generate an error as described above. Is this possible and if so, how?

GisMofx
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