There are several ways you can achieve this. First - make a Sprite container, which will be their common parent, then alter its visibility. This is not a flexible way, for example, if your movie clips are located on two different areas of stage, and need to interact somehow, you might be unable to put them all under a single parent in your display list. The second way is to make an array out of those 100 movie clips at the time of their instantiation (if possible, of course), then you iterate through the array and assign their visibility in a loop.
Basically, if you have some objects that should form a structure, consider linking them somehow first, then altering their visibility or other parameters all together. Should you need to move them all at once, or hide, the container approach will be better. Should you need them to perform similar, but not exactly same actions (say you have monsters as movie clips, and you need them to move together, but each with their own direction and speed), you should have an array.
Another thing to consider, if there is a movie clip that has a name like "MCbig_a", that is, complies with your condition, but does not exactly belong to the group of MCs you desire to make invisible, you will have to take precautions about such occurrences.