Beating the dead horse here. A typical (and fast) way of doing integer powers in C is this classic:
int64_t ipow(int64_t base, int exp){
int64_t result = 1;
while(exp){
if(exp & 1)
result *= base;
exp >>= 1;
base *= base;
}
return result;
}
However I needed a compile time integer power so I went ahead and made a recursive implementation using constexpr:
constexpr int64_t ipow_(int base, int exp){
return exp > 1 ? ipow_(base, (exp>>1) + (exp&1)) * ipow_(base, exp>>1) : base;
}
constexpr int64_t ipow(int base, int exp){
return exp < 1 ? 1 : ipow_(base, exp);
}
The second function is only to handle exponents less than 1 in a predictable way. Passing exp<0 is an error in this case.
The recursive version is 4 times slower
I generate a vector of 10E6 random valued bases and exponents in the range [0,15] and time both algorithms on the vector (after doing a non-timed run to try to remove any caching effects). Without optimization the recursice method is twice as fast as the loop. But with -O3 (GCC) the loop is 4 times faster than the recursice method.
My question to you guys is this: Can any one come up with a faster ipow() function that handles exponent and bases of 0 and can be used as a constexpr?
(Disclaimer: I don't need a faster ipow, I'm just interested to see what the smart people here can come up with).
constexprfunctions may be evaluated at runtime too. The wanted optimization is for the case where runtime evaluation is performed. If the recursive method is comparably fast to the loop in runtime, the recursive method may be used for both compile time and runtime without needing a separate definition for a runtime version. See @hivert's answer.ipowfunction. ;)constexprfunction: see N3652 for details. Your first implementation is a validconstexprfunction in C++1y.