I write a game server and have to check that messages arriving from users are correct and valid. That means they have to be of correct syntax, comply to parameter formatting and are semantically correct, i.e. complying to the game's rules.
My goal is to have an expressive, functional way without throwing exceptions that allows composability as good as possible.
I am aware of other similar questions but they either refer to {:pre ..., :post ...} which I dislike as only stringified information can be processed once the exception is thrown, or refer exception handling in general which I dislike because Clojure should be able to do this kind of task, or they refer to Haskell's monadic style with e.g. a maybe Monad à la (-> [err succ]) which I also dislike because Clojure should be able to handle this kind of task without needing a Monad.
So far I do the ugly way using cond as pre-condition checker and error codes which I then send back to the client who send the request:
(defn msg-handler [client {:keys [version step game args] :as msg}]
(cond
(nil? msg) :4001
(not (valid-message? msg)) :4002
(not (valid-version? version)) :5050
(not (valid-step? step)) :4003
(not (valid-game-id? game)) :4004
(not (valid-args? args)) :4007
:else (step-handler client step game args)))
and similar...
(defn start-game [game-id client]
(let [games @*games*
game (get games game-id)
state (:state game)
players (:players game)]
(cond
(< (count players) 2) :4120
(= state :started) :4093
(= state :finished) :4100
:else ...)))
Another way would be to write a macro, similar to defn and {:pre} but instead of throwing an AssertionError throw an ex-info with a map, but again: opposed to exception throwing.
(-> msg msg-handler step-handler step-N sub-function), and all of them could return this one error type, but none of them returns the same success type and another thing is, that I have to manually design if en error return type should short-circuit or has to be expected to do some intermediate work (undo data changes or notify other clients in parallel).