I'm dealing with Lua for a longer time but there is one point I can't achieve. In a C function which is called from Lua I'm able to read a global Lua table using the table name like this:
C:
// get table
lua_getglobal(L, "tableName");
if (!lua_istable(L, -1))
break;
// count entries in table
ULONG numEntries = 0;
lua_pushnil(L);
while(lua_next(L,-2))
{
numEntries++;
lua_pop(L, 1);
}
but if I have a lua function which calls a C function like this:
Lua:
luaTable = { }
luaTable.Param1 = Value1
luaCallC("This is a Text", luaTable)
How do I access the table argument?
C:
// get table
// ???
// count entries in table
ULONG numEntries = 0;
lua_pushnil(L);
while(lua_next(L,-2))
{
numEntries++;
lua_pop(L, 1);
}