I want to load multiple file names from a dictionary(for example "Data/lua_files") into a C++ string, without adding them manually. For example whenever I add a new file I should be able to use it when I start my program without adding any code. Currently I use Sol2.0.
Can I save all file names into a new .txt file?(with a lua script?) Is there any way to archive that?
I checked Google but didnt find anything
Thanks!