I have float array inside C++ function.
C++ function
void bleplugin_GetGolfResult(float* result)
{
float *array = new float[20];
for(int i=0; i < 20; i++)
array[i]= 25;
result = array;
//DEBUG PRINTING1
for(int i=0; i < 20; i++)
cout << result[i] << endl;//Here is correct
return;
}
Inside C#
[DllImport ("__Internal")]
private static unsafe extern void bleplugin_GetGolfResult (float* result);
public static unsafe float[] result = new float[20];
public unsafe static void GetGolfREsult(){
fixed (float* ptr_result = result) //or equivalently "... = &f2[0]" address of f2[0]
{
bleplugin_GetGolfResult( ptr_result );
//DEBUG PRINTING2
for(int i = 0; i < 20; i++)
Debug.Log("result data " + ptr_result[i]);
}
return;
}
I called GetGolfREsult() from another function to get result.
//DEBUG PRINTING1 has correct output.
But //DEBUG PRINTING2 produced 0 only.
What could be wrong?
resultis passed by value. Therefore it is pointless assigning to it. Your problems begin way before there is any C# code. Your C++ function is currently of no use whatsoever. You are getting ahead of yourself. Make sure your C++ code works before you try to call it from C++. And there's no need for unsafe code here.