I am attempting to use winwheel.js it's a wheel of fortune like prize wheel I want to instantiate and use in Xamarin Android and display it in a WebView.
Here is the object code from the html
var theWheel = new Winwheel({
"outerRadius" : 180, // Set outer radius so wheel fits inside the background.
"innerRadius" : 5, // Make wheel hollow so segments don"t go all way to center.
"textFontSize" : 24, // Set default font size for the segments.
"textOrientation" : "vertical", // Make text vertial so goes down from the outside of wheel.
"textAlignment" : "outer",
"centerX" : 175,
"centerY" : 185, // Align text to outside of wheel.
"numSegments" : 2, // Specify number of segments.
"segments" : // Define segments including colour and text.
[ // font size and test colour overridden on backrupt segments.
{
"fillStyle" : "#eae56f",
"text" : "Data 1 (45%)",
"size" : 180, // Note use of winwheelPercentToDegrees()
"moreInfo" : "<p>Data 1 is the biggest slice of the pie at 45% for this year!</p>"
},
{
"fillStyle" : "#89f26e",
"text" : "Data 2 (20%)",
"size" : 180,
"moreInfo" : "<p>Data 2 is selling well making up 20% of our sales.</p>"
} ],
"animation" : // Specify the animation to use.
{
"type" : "spinToStop",
"duration" : 8, // Duration in seconds.
"spins" : 3, // Default number of complete spins.
"callbackFinished" : alertPrize
}
});
Here is a function I am able to call to get the wheel spinning
function startSpin(stopAngle)
{
// Ensure that spinning can"t be clicked again while already running.
if (wheelSpinning == false)
{
// Based on the power level selected adjust the number of spins for the wheel, the more times is has
// to rotate with the duration of the animation the quicker the wheel spins.
if (wheelPower == 1)
{
theWheel.animation.spins = 3;
}
else if (wheelPower == 2)
{
theWheel.animation.spins = 6;
}
else if (wheelPower == 3)
{
theWheel.animation.spins = 9;
}
// Begin the spin animation by calling startAnimation on the wheel object.
// Begin the spin animation by calling startAnimation on the wheel object.
//TheWheel.animation.stopAngle = 97;
//var stopAt = (91 + Math.floor((Math.random() * 43)))
theWheel.animation.stopAngle = stopAngle;
theWheel.startAnimation();
// Set to true so that power can"t be changed and spin button re-enabled during
// the current animation. The user will have to reset before spinning again.
wheelSpinning = true;
}
}
I need to adjust the paramaters of the wheel changing number of prize segments and change colors and text.
This is how I set up the webview
webView = (WebView)FindViewById(Resource.Id.webView1);
webView.Visibility = ViewStates.Invisible;
webView.Settings.JavaScriptEnabled = true;
webView.ClearCache(true);
webView.LoadUrl(secret);
This is how I am able to spin the wheel
webView.EvaluateJavascript(string.Format("startSpin({0})", 92), new
JavascriptResult());
What I don't understand is how I initially instantiate the wheel so I can make necessary modifications
Please Help
Mark