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The Snapping Tool included in the package allows to snap GameObjects to other GameObjects on defined snap points. This functionality is used to align GameObjects in a scene with precision.
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## Usage
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### SnapPoint Class
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The `SnapPoint` class is used to define snapping points on a game object. It is visualized by a blue sphere gizmo.
-**Group Id**: Only SnapPoints with the same *Group Id* can snap to each other
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-**Parent**: The *Parent* property must be set to the GameObject that should move with the snapping points.
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-**Type**: Possible Types: *Plug* or *Slot*. Snap Points of *Plug* type can be dragged and snap to *Slot* Snap Points. *Slot* Snap Points can not be dragged.
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-**Draw Gizmos**, **Gizmos Color**, **Gizmos Radius**: controls the Gizmos
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### SnappingHandles Object
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Provides visual handles for all `SnapPoint` components in the GameObjects children.
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When the scene window is active and the GameObject containing the `SnappingHandles` component is selected, press the **S-Key** to display the handles. These handles can be used to drag the GameObject and snap it to other snap points if they are within proximity.
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