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2018-Beta/2018.1.0b10.txt

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2018.1.0 Beta 10
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Released: 8. March 2018
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Release notes
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2018.1.0b10 Release Notes (diff since 2018.1.0b9)
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System Requirements Changes
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Removed support for Windows XP in standalone player builds. Windows Vista is the now minimum supported OS for Windows standalone player.
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Deprecated support for MonoDevelop. VisualStudio is now the recommended and supported C# editor on both macOS and Windows.
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Known Issues in 2018.1.0b10
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Camera: MAC OSX - Raycasting is incorrect (related to Camera.main.ScreenPointToRay).
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GI: "SerializedObject target has been destroyed" appears after environment lighting change.
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GI: Editor crashes after assigning Light Probe Group to Anchor Override Parameter.
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GI: In built Player the IsLightmapBakeTypeSupported() GCAllocs 17B every frame when CPU usage is 0.0%.
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GI: [PLM] Supersampling doesn't work.
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GI: Progressive Lightmapper doesn't work on Linux, which means that all 3D templates will crash on launch. The 2D template is not affected however.
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Graphics: Editor crashes at ImageFilters::BlitMultiTap when stepping into Graphics.BlitMultiTap() method.
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Particles: Line renderer is rendered in scene/game window when selecting object in the Project window.
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Scripting: Editor crashes when calling NativeArray<T>.Equals().
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SpeedTree: SpeedTree meshes have bad texcoord data after updating to 2018.1
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Known Issues - won't be fixed in 2018.1
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OSX: [OSX 10.13][2018.1] Rapidly switching between 2 game view tabs multiple times may freeze or crash the editor when rendering with Metal. Note: it's much harder to reproduce on the latest 10.13.4 Beta (17E160e).
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Features
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Package Manager: Updated Package Manager user interface (from where a project's packages can be managed and new packages can be discovered) to v1.8.1. What's new in 1.8.1:
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We no longer display the "Recommended" tag for packages whose version is suffixed with alpha, beta or experimental.
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The built-in packages tab is now hidden, as it is not yet fully functional.
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Fixed sorting of the package list in the "All" tab.
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Fix to prevent loop error report with an invalid manifest.
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Fix to prevent infinite error reporting when an exception is thrown during an operation.
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Fix to only show "View Changes" when there is an "Update" button to display.
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Fixed typos in the dialog displayed when updating the Package Manager UI itself.
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Added "View Documentation" link to the package details area.
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Added "View changes" link to the package details area.
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Improvements
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Shaders: Compute shaders now support #pragma exclude_renderers and #pragma only_renderers.
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Timeline: Added support for exposed references on custom TrackAssets. (976409)
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Timeline: TrackAssets now allow multiple TrackClip types through base class specification. (950934)
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Windows: When installing VS2017, Unity Download Assistant will now also include C++ modules so that IL2CPP builds work out of the box. (1003155)
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XR: Improved background rendering performance in ARCore by eliminating an unnecessary OpenGL state reset.
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XR: Updated Vuforia to version 7.1.27.
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Fixes
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Animation: Fixed case of parameter not getting reset to default value when changing override controller. (958173)
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Editor: Fixed case of cursor lock engaging at unexpected moments on Mac and Windows. (959859)
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Editor: Fixed crash in scripting_stack_trace_info_for when opening projects where loading of assemblies fails. (1005030, 1005520)
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Graphics: Fixed case of black screen on devices that do not support RGBA16F rendering to texture. (989654)
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Graphics: We no longer create OSX GLCore compute shader variants when they are not supported. (989250)
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Scripting: Fixed case of error being logged to the console when a MonoBehaviour-derived script that is attached to a GameObject was modified to a ScriptableObject-derived script. (946510, 947929)
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Timeline: Fixed a hang that would occur when using a prefab instance with the same prefab on a control track. (989856)
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Timeline: Fixed case copied groups being saved under the wrong Timeline. (991434)
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Timeline: Fixed case of audio waveform not refreshing on re-open. (927126)
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Timeline: Fixed case of bindings failing on first track with inline curve open. (998182)
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Timeline: Fixed case of custom track properties not showing in Inspector. (989269)
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Timeline: Fixed case of Finder window showing 'none' when creating a Timeline asset on OSX. (998190)
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Timeline: Fixed case of Shift+, / Shift+'.' shortcuts not working when inline curves are selected. (952552)
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Timeline: Fixed case of Timeline Editor losing scroll position when entering playmode. (876341)
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Timeline: Fixed case of Timeline not showing rename field after creating a Timeline asset. (995886)
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Timeline: Fixed case of tracks duplicating names when copied to a new Timeline. (923360)
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Timeline: Fixed case of ArgumentOutOfRange exception being thrown after undoing a clip move. (927807)
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Timeline: Fixed case of NullReferenceException being thrown when selecting a clip in playmode. (996000)
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Timeline: Fixed issue where changes to inline curves were not applied immediately on custom tracks. (976036)
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Timeline: Fixed issue where Timeline was causing GC allocations under 4.6 scripting runtime. (998642)
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Timeline: Fixed issue where tracks and clips copied across Timelines would retain links to the original ones. (979587)
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Timeline: Fixed Undo on root motion offset manipulator. (974289)
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UI: Fixed issue where graphics raycaster would return the wrong object if the distance between two rays was very small. (974500)
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XR: Eliminated error spam (Failed to get spatial interaction controller...) and WinRT error (SpatialinteractionSourceLocation.SourcePointerPose failed ...) on WindowsMR, which were occurring under normal expected conditions.
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The following are changes and fixes to 2018.1.0 features and regressions...
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Improvements
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Editor: Project template updates:
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Default content updated to be more aesthetically pleasing and showcase good content authoring guidelines.
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Added tutorial information.
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Aligned with the latest SRP and PostProcessing package updates.
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Templates updated:
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3D with Extras
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Lightweight SRP
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Lightweight SRP for VR
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High End SRP
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Fixes
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Android: Fix to work around gyroscope lag issues on some devices. (912848)
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Animation: Fixed issue where imported curves with Quaternion Compression would behave unpredictably. (980384)
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Asset Import: Fixed a crash that would occur when renaming a new animation clip inside the ModelImporter's Animation panel. (990267, 999834)
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DX12: Fixed crash related to compute skinning buffers. (967444, 999967)
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Editor: Fixed an issue where an undo in the Muscle & Settings tab of the Avatar Humanoid Editor would result in an error and bad state. (1004368)
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Editor: Fixed an issue where the inspector would show empty after exiting one of the Avatar Humanoid Configuration tabs. (1004369)
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Editor: Fixed case of Visual Studio integration no longer working after adding or removing scripts from the Unity project.
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Editor: Fixed case of ScriptableObject values not being inspectable after compilation in some cases. (952517, 999038)
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Editor: Fixed issue where both the "Mapping" & "Muscle & Settings" tabs would become disabled after clicking 'Apply' in the Avatar Editor's Humanoid Configuration. (1004367)
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Editor: Fixed issue where compile errors were not being displayed in the console in some cases, when assembly definition file assemblies had compile errors on Editor startup. (1005184)
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Editor: Fixed issue where mcs.rsp quoted strings were not parsed correctly.
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Editor: Fixed issue where mcs.rsp /unsafe option was not being set in .csproj files.
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Editor: Fixed random Fatal error in Unity CIL Linker player build errors. (1005636)
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Facebook: Fixed upload token validation issue. (995542)
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GI: Fixed case of Baked UV Overlapped debug mode not working in Object Maps with some objects. (973670)
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Graphics: Fixed case of Reflection Probes outside of the camera frustum not being culled in SRP. (991212)
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Graphics: Fixed OpenGL ES crash due to problem with cached VertexAttribArray. (989484)
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Graphics: Metal: Fixed shader code generation issues, improving HD pipeline compatibility.
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iOS: Fixed issue where Display.SetResolution failed silently during first frame from Awake. (995079, 1003911)
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Multiplayer: Fixed issue where server->client disconnect wasn't working for web sockets.
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Scripting: Fix to allow UnityScript to work with the .NET Standard 2.0 profile. (995937)
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Scripting: Fixed crash that would occur when calling Rigidbody2D.Cast() and Collider2D.OverlapCollider() on a component that is null.
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Scripting Upgrade: Fixed duplicate reference error when targeting .NET Standard 2.0 profile. (996937)
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Timeline: Timeline and AnimationWindow not longer record MotionT and MotionQ when creating animation on the root node.
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UI: Fixed issue where RectTransform positioning was incorrect when entering play mode or serializing.
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UI: Fixed issue where AspectRatioFitter did not drive the RectTransform on the first frame. (988706, 999332)

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