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fix: fixes conflicts
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7-animation/3-js-animation/article.md

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@@ -283,7 +283,7 @@ A função `bounce` faz o mesmo, mas em ordem reversa: o "quique" começa imedia
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```js
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function bounce(timeFraction) {
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for (let a = 0, b = 1, result; 1; a += b, b /= 2) {
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for (let a = 0, b = 1; 1; a += b, b /= 2) {
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if (timeFraction >= (7 - 4 * a) / 11) {
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return -Math.pow((11 - 6 * a - 11 * timeFraction) / 4, 2) + Math.pow(b, 2)
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}

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