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From: Boyd W. <bw...@nr...> - 2006-09-05 06:02:36
|
Very sorry: here is the initial error: numpy/core/src/arrayobject.c:564: error: 'op' undeclared (first use in this function) On Sep 5, 2006, at 12:01 AM, Boyd Waters wrote: > 1.0b5 > Fails to compile? |
|
From: Boyd W. <bw...@nr...> - 2006-09-05 05:59:24
|
1.0b5 Fails to compile? numpy/core/src/arrayobject.c:2694: error: request for member 'ob_type' in something not a structure or union Mac OS X 10.4.7 i686-apple-darwin8-gcc-4.0.1 (GCC) 4.0.1 (Apple Computer, Inc. build 5363) python 2.5c1 On Sep 4, 2006, at 7:00 PM, Charlie Moad wrote: > > ---------- Forwarded message ---------- > From: Travis Oliphant <oli...@ie...> > Date: Sep 4, 2006 7:55 PM > Subject: [Numpy-discussion] Going to cut NumPy 1.0b5 tonight > To: Discussion of Numerical Python <numpy- > dis...@li...> > > > This is a last reminder that I'm going to cut a release of NumPy 1.0b5 > tonight. Please have any fixes and/or problems worked out before > then. > > -Travis > > > > ---------------------------------------------------------------------- > --- > Using Tomcat but need to do more? Need to support web services, > security? > Get stuff done quickly with pre-integrated technology to make your > job easier > Download IBM WebSphere Application Server v.1.0.1 based on Apache > Geronimo > http://sel.as-us.falkag.net/sel? > cmd=lnk&kid=120709&bid=263057&dat=121642 > _______________________________________________ > Numpy-discussion mailing list > Num...@li... > https://lists.sourceforge.net/lists/listinfo/numpy-discussion > > ---------------------------------------------------------------------- > --- > Using Tomcat but need to do more? Need to support web services, > security? > Get stuff done quickly with pre-integrated technology to make your > job easier > Download IBM WebSphere Application Server v.1.0.1 based on Apache > Geronimo > http://sel.as-us.falkag.net/sel? > cmd=lnk&kid=120709&bid=263057&dat=121642 > _______________________________________________ > Matplotlib-devel mailing list > Mat...@li... > https://lists.sourceforge.net/lists/listinfo/matplotlib-devel |
|
From: Charlie M. <cw...@gm...> - 2006-09-05 01:00:17
|
With matplotlib 0.87.5 shortly after..... ---------- Forwarded message ---------- From: Travis Oliphant <oli...@ie...> Date: Sep 4, 2006 7:55 PM Subject: [Numpy-discussion] Going to cut NumPy 1.0b5 tonight To: Discussion of Numerical Python <num...@li...> This is a last reminder that I'm going to cut a release of NumPy 1.0b5 tonight. Please have any fixes and/or problems worked out before then. -Travis ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Numpy-discussion mailing list Num...@li... https://lists.sourceforge.net/lists/listinfo/numpy-discussion |
|
From: <edi...@gm...> - 2006-09-04 19:11:36
|
Hi all,
I implemented the following method in ft2font.cpp, and although it
works I don't know if it does the *right thing*.
char FT2Font::draw_rect_filled__doc__[] =
"draw_rect_filled(x0, y0, x1, y1)\n"
"\n"
"Draw a filled rect to the image. It is your responsibility to set the\n"
"dimensions of the image, eg, with set_bitmap_size\n"
"\n"
;
Py::Object
FT2Font::draw_rect_filled(const Py::Tuple & args) {
_VERBOSE("FT2Font::draw_rect_filled");
args.verify_length(4);
long x0 = Py::Int(args[0]);
long y0 = Py::Int(args[1]);
long x1 = Py::Int(args[2]);
long y1 = Py::Int(args[3]);
FT_Int iwidth = (FT_Int)image.width;
FT_Int iheight = (FT_Int)image.height;
if ( x0<0 || y0<0 || x1<0 || y1<0 ||
x0>iwidth || x1>iwidth ||
y0>iheight || y1>iheight )
throw Py::ValueError("Rect coords outside image bounds");
for (long j=y0; j<y1; ++j) {
for (long i=x0; i<x1+1; ++i) {
image.buffer[i + j*iwidth] = 255;
}
}
return Py::Object();
}
Basically, I copied the existing draw_rect method and changed the code
a bit. The above code draws a filled rectangle in the image buffer. I
use it mathtext for drawing a line (for a fraction etc.). What I'm
interested is the for loop:
for (long j=y0; j<y1; ++j) {
for (long i=x0; i<x1+1; ++i) {
image.buffer[i + j*iwidth] = 255;
}
}
I'm not sure that this is the right code - probably some pixel isn't
getting drawn. Anyone has some ideas?
Thanks,
Edin
|
|
From: <edi...@gm...> - 2006-09-04 19:09:44
|
Hi all,
I just wanted to get others some insight about what I did in
mathtext2. Who knows - it might turn out to be useful to someone ;)
Also, any comments/thoughts are appreciated.
A TeX math expression:
$\sum_{i = 0}^{\infty}$
gets translated to a pure Python list, consisting of Python builtins:
[u'\\sum', u'_', [u'i', u' ', u'=', u' ', u'0'], u'^', [u'\\infty']]
This gets fed to a token parser that produces the TeX equivalent of
hboxes. Every unicode character (including "\sum" - u'\u2211') gets
translated to a TexCharClass instance. TexCharClass (I'm not very good
at naming things :) is a class that completely handles rendering of a
single character. It does this based on the information available from
the font file (TrueType). More about fonts can be found in the
excellent FreeType lib docs.
http://www.freetype.org/freetype2/documentation.html
A combination like a_b^c (or a^c_b) gets translated to a Scripted
instance, which, again, handles the rendering of the sub/supercript
and the nucleus. Similar for a fraction: a Fraction instance has a
numerator and denumerator, which are used for rendering.
The above python list
[u'\\sum', u'_', [u'i', u' ', u'=', u' ', u'0'], u'^', [u'\\infty']]
and any other sublist, like
[u'i', u' ', u'=', u' ', u'0']
get translated to a Hbox instance.
TexCharClass, Scripted, Fraction, Hbox (but also Line, Kern) are all
sublclasses of Renderer, a class that defines an __init__ method and a
render method. The data attributes of a Renderer instance (initialized
to 0 by the Renderer's __init__ method) are xmin, xmax, ymin, ymax,
bearingx, bearingy, width, height - for now. Basically, these are
taken from the FreeType implementation of glyphs. In other words,
every instance of Renderer, that is: an instance of a subclass of
Renderer (Renderer is a virtual class) behaves like a glyph.
http://www.freetype.org/freetype2/docs/glyphs/glyphs-3.html
Unfortunately, although FreeType allows drawing of vertical text, I
haven't implemented it yet. This would be also a base for Vbox, so,
for example, \frac 1 2 could be translated to Vbox([u'1', Line(width,
height), u'2']). Supporting vertical text involves adding additional
attributes to the classes like, vertical bearingx, vertical bearingy
(see the FreeType docs).
Cheers,
Edin
|
|
From: Christopher B. <Chr...@no...> - 2006-08-31 23:49:59
|
John Hunter wrote:
> It is useful to store the final pixel buffer (eg in a PNG) as RGBA
> because some people like to have some parts of their figure
> transparent to composite the figure with other images.
fair enough, and that's probably a really cool feature when you need it!
ken wrote:
> I was talking about the image-from-a-buffer business not helping us
> with WX 2.4/2.6 due to the RGBA to RGB conversion.
But it looks like RendererAgg has this a agg.tostring_rgb() method, so
we should be able to do change :
image.SetData(agg.tostring_rgb())
to
image.SetDataBuffer(agg.tostring_rgb())
If we make sure to keepthe string around. I haven't looked at your C++
code, but does it do something faster than RendererAgg.tostring_rgb() ?
Another thing that would be nice (for all Agg back-ends, I imagine), is
if we could replace this:
# agg => rgb -> image => bitmap => clipped bitmap => image
return wx.ImageFromBitmap(_clipped_image_as_bitmap(image, bbox))
with a RendererAgg._clipped_tostring_rgb(bbox)
So that we don't copy a bunch of RGB data we don't need.
even if we don't do that, I think
_clipped_image_as_bitmap()
could use wx.Image.GetSubImage(), rather than creating a bimtp of the
whole thing and blitting. untested code:
def _clipped_image_as_bitmap(image, bbox):
"""
Convert the region of a wx.Image described by bbox to a wx.Bitmap.
"""
l, b, width, height = bbox.get_bounds()
return wx.BitmapFromImage(image.GetSubImage(wxRect((l,b),(w,h))))
> RendererAgg appears to already have a buffer_rgba() method.
So we're all set for wxPython 2.7 -- very nice! I hope it doesn't make a
copy.
Is there a numpy_array_rgba method -- that could be nice, and would work
as a buffer, too. Maybe when we are ready to dump Numeric and numarray.
-Chris
--
Christopher Barker, Ph.D.
Oceanographer
NOAA/OR&R/HAZMAT (206) 526-6959 voice
7600 Sand Point Way NE (206) 526-6329 fax
Seattle, WA 98115 (206) 526-6317 main reception
Chr...@no...
|
|
From: John H. <jdh...@ac...> - 2006-08-31 22:08:06
|
>>>>> "Ken" == Ken McIvor <mc...@ii...> writes:
Ken> On 08/31/06 13:43, Christopher Barker wrote:
>> Ken McIvor wrote:
>>
>> a wxBitmap is the same format as the native rendering
>> system. While most systems use 24b RGB (or 32b RGBA), people
>> can still run displays at 16bpp or whatever, so it's still
>> needed.
Ken> I can understand why it's still necessary, although it's nice
Ken> to sometimes pretend that everyone's running 24-bit color
Ken> displays. I hope I didn't sound too judgemental!
>>> I don't think we're going to be able to get performance
>>> similar to that of the accelerator using straight Python code
>> But whether it's Python or C++, you still need to do the
>> Image->Bitmap conversion -- so if we can get rid of the data
>> copying from Agg buffer to wxImage in Python, we don't need
>> C++.
Ken> I think we got some wires crossed at some point in the
Ken> conversation, although it could be that I'm wearing the
Ken> Stupid Hat today. I was talking about the
Ken> image-from-a-buffer business not helping us with WX 2.4/2.6
Ken> due to the RGBA to RGB conversion.
>> And it has. For wxPython 2.7 (and now in CVS) there are methods
>> for dumping 32 bit RGBA data directly into a wxBitmap with no
>> copying, if the data source is a Python Buffer object. I think
>> I posted a note about this here yesterday.
Ken> Yes, you did mention it. I agree completely with this
Ken> analysis of the situation. When I replied I wasn't thinking
Ken> in terms of wxPython 2.7.
>> To really get it to work, the 24bit RGB Agg buffer needs to be
>> a Python Buffer object -- is it now? I'm sorry I don't have the
>> time to mess with this now -- maybe some day.
Ken> I guess Guido lets John borrow his time machine, because
Ken> RendererAgg appears to already have a buffer_rgba() method.
Guido has been very generous with us :-)
>> You can alpha composite into a non-alpha background. You just
>> lose the alpha there, so that the background couldn't be
>> alpha-composited onto anything else -- but does it ever need to
>> be?
Ken> I thought that the buffer's accumulated alpha played a role
Ken> in compositing new pixels onto it, but I apparently
Ken> misunderstood.
It does: here is agg's rgba pixel blending routing
static AGG_INLINE void blend_pix(value_type* p,
unsigned cr, unsigned cg, unsigned cb,
unsigned alpha,
unsigned cover=0)
{
calc_type r = p[Order::R];
calc_type g = p[Order::G];
calc_type b = p[Order::B];
calc_type a = p[Order::A];
p[Order::R] = (value_type)(((cr - r) * alpha + (r << base_shift)) >> base_shift);
p[Order::G] = (value_type)(((cg - g) * alpha + (g << base_shift)) >> base_shift);
p[Order::B] = (value_type)(((cb - b) * alpha + (b << base_shift)) >> base_shift);
p[Order::A] = (value_type)((alpha + a) - ((alpha * a + base_mask) >> base_shift));
}
Ken> Images. Anyway, if the buffer's alpha channel isn't used,
Ken> then the whole situation does seem a bit odd. Could the
Ken> information be retained for PNGs or something?
It is useful to store the final pixel buffer (eg in a PNG) as RGBA
because some people like to have some parts of their figure
transparent to composite the figure with other images.
JDH
|
|
From: Ken M. <mc...@ii...> - 2006-08-31 20:37:05
|
On 08/31/06 13:43, Christopher Barker wrote: > Ken McIvor wrote: > > a wxBitmap is the same format as the native rendering system. While most > systems use 24b RGB (or 32b RGBA), people can still run displays at > 16bpp or whatever, so it's still needed. I can understand why it's still necessary, although it's nice to sometimes pretend that everyone's running 24-bit color displays. I hope I didn't sound too judgemental! >>I don't think we're going to be able to get performance similar to that >>of the accelerator using straight Python code > > But whether it's Python or C++, you still need to do the Image->Bitmap > conversion -- so if we can get rid of the data copying from Agg buffer > to wxImage in Python, we don't need C++. I think we got some wires crossed at some point in the conversation, although it could be that I'm wearing the Stupid Hat today. I was talking about the image-from-a-buffer business not helping us with WX 2.4/2.6 due to the RGBA to RGB conversion. > And it has. For wxPython 2.7 (and now in CVS) there are methods for > dumping 32 bit RGBA data directly into a wxBitmap with no copying, if > the data source is a Python Buffer object. I think I posted a note about > this here yesterday. Yes, you did mention it. I agree completely with this analysis of the situation. When I replied I wasn't thinking in terms of wxPython 2.7. > To really get it to work, the 24bit RGB Agg buffer needs to be a Python > Buffer object -- is it now? I'm sorry I don't have the time to mess with > this now -- maybe some day. I guess Guido lets John borrow his time machine, because RendererAgg appears to already have a buffer_rgba() method. > You can alpha composite into a non-alpha background. You just lose the > alpha there, so that the background couldn't be alpha-composited onto > anything else -- but does it ever need to be? I thought that the buffer's accumulated alpha played a role in compositing new pixels onto it, but I apparently misunderstood. It must be time to read "Compositing Digital Images. Anyway, if the buffer's alpha channel isn't used, then the whole situation does seem a bit odd. Could the information be retained for PNGs or something? > However, there is something to be said for just using alpha everywhere, > and as we'll soon be able to dump RGBA data straight into a wx.Bitmap, > this should work great. Yes, it will be a great improvement over the current situation. Ken |
|
From: Christopher B. <Chr...@no...> - 2006-08-31 19:08:35
|
Ken McIvor wrote:
> I think they added preliminary support for alpha channels in 2.5, in the
> form of wx.Image.HasAlpha().
right, but it uses the old 24 bit RGB buffer, and separate Alpha buffer,
it's kind of tacked on, rather than native.
> My beef is that you have to convert
> everything to a wx.Bitmap before you can do anything useful with it.
And that DCs don't support alpha, even though the underlying device
often does. This has been discuses a lot, but no one has done much about
it yet -- wxTNG will have something better, but who knows how far out
that is?
> As near as I can tell, the primary slowdown at this point is the way
> wxWidgets distinguishes from RGB image data (wx.Image) as opposed to
> displayed image data (wx.Bitmap). Right now you cannot draw a wx.Image
> without first converting it into a wx.Bitmap, nor can you use a MemoryDC
> to blit or otherwise munge a wx.Image directly. My impression is that
> this made sense when wxWindows was getting started (Win16 and Motif),
> but is more of an artificial distinction at this point.
a wxBitmap is the same format as the native rendering system. While most
systems use 24b RGB (or 32b RGBA), people can still run displays at
16bpp or whatever, so it's still needed. Also, I wouldn't be surprised
if some less common systems use ARGB or something else weird.
> I don't think we're going to be able to get performance similar to that
> of the accelerator using straight Python code
But whether it's Python or C++, you still need to do the Image->Bitmap
conversion -- so if we can get rid of the data copying from Agg buffer
to wxImage in Python, we don't need C++.
> unless something changes
> in the wxWidgets' Image/Bitmap/MemoryDC department.
And it has. For wxPython 2.7 (and now in CVS) there are methods for
dumping 32 bit RGBA data directly into a wxBitmap with no copying, if
the data source is a Python Buffer object. I think I posted a note about
this here yesterday.
> I'd love to be proven wrong! If you're interested in the gory details,
> you should check out the pure-Python implementation of the image
> conversion functions, at the end of `backend_wxagg.py'.
I did, and I suggested some improvements a couple messages back. To
really get it to work, the 24bit RGB Agg buffer needs to be a Python
Buffer object -- is it now? I'm sorry I don't have the time to mess with
this now -- maybe some day.
>> I do have one question -- does the agg back-end really need to use an
>> alpha channel for it's buffer? Isn't it the whole image anyway? What
>> is is it going to get blended with?
>
> I don't know enough about Agg to venture an educated guess. My
> un-educated guess is that there's an RGBA buffer to support alpha in the
> drawing operations... how can Agg alpha-composite new pixels into the
> buffer when you draw something, unless you know the alpha values of the
> existing pixels?
You can alpha composite into a non-alpha background. You just lose the
alpha there, so that the background couldn't be alpha-composited onto
anything else -- but does it ever need to be?
However, there is something to be said for just using alpha everywhere,
and as we'll soon be able to dump RGBA data straight into a wx.Bitmap,
this should work great.
-Chris
--
Christopher Barker, Ph.D.
Oceanographer
NOAA/OR&R/HAZMAT (206) 526-6959 voice
7600 Sand Point Way NE (206) 526-6329 fax
Seattle, WA 98115 (206) 526-6317 main reception
Chr...@no...
|
|
From: Ken M. <mc...@ii...> - 2006-08-31 17:08:15
|
On 08/28/06 12:19, Christopher Barker wrote: > > wx is really due for an update to support alpha properly. But I guess > you'll always have problems with different data formats. I think they added preliminary support for alpha channels in 2.5, in the form of wx.Image.HasAlpha(). My beef is that you have to convert everything to a wx.Bitmap before you can do anything useful with it. > Anyway, this thread started because people were having binary > compatibility issues. Even if this doesn't speed up the accelerator, it > may be possible to get the same performance without using > wx-version-specific compiled code -- i.e. pure python. As near as I can tell, the primary slowdown at this point is the way wxWidgets distinguishes from RGB image data (wx.Image) as opposed to displayed image data (wx.Bitmap). Right now you cannot draw a wx.Image without first converting it into a wx.Bitmap, nor can you use a MemoryDC to blit or otherwise munge a wx.Image directly. My impression is that this made sense when wxWindows was getting started (Win16 and Motif), but is more of an artificial distinction at this point. I don't think we're going to be able to get performance similar to that of the accelerator using straight Python code unless something changes in the wxWidgets' Image/Bitmap/MemoryDC department. That being said, I'd love to be proven wrong! If you're interested in the gory details, you should check out the pure-Python implementation of the image conversion functions, at the end of `backend_wxagg.py'. > I do have one question -- does the agg back-end really need to use an > alpha channel for it's buffer? Isn't it the whole image anyway? What is > is it going to get blended with? I don't know enough about Agg to venture an educated guess. My un-educated guess is that there's an RGBA buffer to support alpha in the drawing operations... how can Agg alpha-composite new pixels into the buffer when you draw something, unless you know the alpha values of the existing pixels? Ken |
|
From: Darren D. <dd...@co...> - 2006-08-31 16:27:27
|
I don't know how (or if) this can be improved, but I will gladly consider patches. On Thursday 31 August 2006 03:09, Michael Fitzgerald wrote: > Hi all, > > I have a question about the PS backend (building on the thread > "imshow with PS backend" from ~ a month ago). Evidently this backend > is fixed at 72 dpi. This isn't a problem with vector information. > However, it would seem that one would want to use a higher resolution > when plotting figures that use imshow() for raster data, since this > command has several choices for interpolation. As I understand, the > AxesImage is sampled at this low-resolution when being written to PS/ > EPS. Subsequent interpolation is done when printing, or viewing with > ghostview. For the (originally?) raster data, gv seems to use a > nearest-neighbor scheme, making the image blocky. It would be nice > to use matplotlib's interpolation instead. Is there a fundamental > reason this needs to be fixed at 72 dpi? As some publishers ask for > EPS files of e.g. 300 dpi, I would think it's theoretically possible > to export at different resolutions. My understanding is that the > _preview_ image in the file is supposed to be 72 dpi. > > One possible workaround is to scale up the size of the figure (in > inches), but then fonts, line thickness, marker sizes, etc. must also > be scaled, making it less-than-satisfactory. > > Thank you in advance for any enlightenment, and please forgive my > ignorance -- I must admit I don't know that much about PS, nor about > the specific scheme used in matplotlib for getting the image data > into the postscript file, so I may be critically mistaken in the > above assessment. |
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From: Michael F. <mp...@be...> - 2006-08-31 07:09:11
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Hi all, I have a question about the PS backend (building on the thread "imshow with PS backend" from ~ a month ago). Evidently this backend is fixed at 72 dpi. This isn't a problem with vector information. However, it would seem that one would want to use a higher resolution when plotting figures that use imshow() for raster data, since this command has several choices for interpolation. As I understand, the AxesImage is sampled at this low-resolution when being written to PS/ EPS. Subsequent interpolation is done when printing, or viewing with ghostview. For the (originally?) raster data, gv seems to use a nearest-neighbor scheme, making the image blocky. It would be nice to use matplotlib's interpolation instead. Is there a fundamental reason this needs to be fixed at 72 dpi? As some publishers ask for EPS files of e.g. 300 dpi, I would think it's theoretically possible to export at different resolutions. My understanding is that the _preview_ image in the file is supposed to be 72 dpi. One possible workaround is to scale up the size of the figure (in inches), but then fonts, line thickness, marker sizes, etc. must also be scaled, making it less-than-satisfactory. Thank you in advance for any enlightenment, and please forgive my ignorance -- I must admit I don't know that much about PS, nor about the specific scheme used in matplotlib for getting the image data into the postscript file, so I may be critically mistaken in the above assessment. Best, Mike (P.S. please cc me, as I'm not subscribed) |
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From: Boyd W. <bw...@nr...> - 2006-08-31 03:28:25
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Rob: I am building Matplotlib on my Mac with Python 2.5 Release Candidate 1. We use this for our astronomical data-reduction software. I saw your post on matplotlib-devel and I think I can help a bit. Here are some patches that get it to compile: |
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From: Darren D. <dd...@co...> - 2006-08-29 19:58:44
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On Tuesday 29 August 2006 15:49, Darren Dale wrote:
> On Tuesday 29 August 2006 13:01, Will Lee wrote:
> > I need to apply the attached patch in order to get the setup.py script to
> > run. I'm using python 2.4.3 with matplotlib-0.87.4. If I do not apply
> > this patch, I got the following. It seems like there's a change in tk's
> > getvar implementation. The tk.getvar('tcl_library") returns an
> > _tkinter.Tcl_Obj instead of a string.
>
> What OS? It returns a string on linux with python-2.4.3 and tk-8.4.13.
I applied your patch, tested the build process on my own machine (still ok)
and commited it to svn. Thanks for the report.
Darren
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From: John H. <jdh...@ac...> - 2006-08-29 19:58:10
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>>>>> "Charlie" == Charlie Moad <cw...@gm...> writes:
Charlie> Sounds good. Two open windows issues that aren't
Charlie> showstoppers are: 1) Inclusion of msvcp71.dll? 2)
Charlie> Building against wxpython unicode or ansii? (until we
Charlie> move to pure python blitting)
Since it is a point release, I don't think we should change the way we
build against wx, since that is libel to confuse and piss off folks
who've just made the switch to unicode wx for 87.4. I don't have
enough insight into the msvcp71.dll issues to comment.
JDH
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From: Charlie M. <cw...@gm...> - 2006-08-29 19:54:15
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On 8/29/06, John Hunter <jdh...@ac...> wrote: > >>>>> "Charlie" == Charlie Moad <cw...@gm...> writes: > >> Travis, would you care to comment? > > Charlie> He made a comment on the numpy list. We can shoot for a > Charlie> mpl release by the end of the week. Are there any > Charlie> lingering issues? > > Apparently numpy 1.05b is due out over the weekend, so we can > coordinate with that release. As soon as Travis puts it up, Charlie > you can put out mpl 0.87.5 after a quick test of backend_driver which > is currently passing with svn numpy. Sounds good. Two open windows issues that aren't showstoppers are: 1) Inclusion of msvcp71.dll? 2) Building against wxpython unicode or ansii? (until we move to pure python blitting) |
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From: Darren D. <dd...@co...> - 2006-08-29 19:49:12
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On Tuesday 29 August 2006 13:01, Will Lee wrote:
> I need to apply the attached patch in order to get the setup.py script to
> run. I'm using python 2.4.3 with matplotlib-0.87.4. If I do not apply
> this patch, I got the following. It seems like there's a change in tk's
> getvar implementation. The tk.getvar('tcl_library") returns an
> _tkinter.Tcl_Obj instead of a string.
What OS? It returns a string on linux with python-2.4.3 and tk-8.4.13.
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From: John H. <jdh...@ac...> - 2006-08-29 19:36:36
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>>>>> "Charlie" == Charlie Moad <cw...@gm...> writes:
>> Travis, would you care to comment?
Charlie> He made a comment on the numpy list. We can shoot for a
Charlie> mpl release by the end of the week. Are there any
Charlie> lingering issues?
Apparently numpy 1.05b is due out over the weekend, so we can
coordinate with that release. As soon as Travis puts it up, Charlie
you can put out mpl 0.87.5 after a quick test of backend_driver which
is currently passing with svn numpy.
JDH
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From: Darren D. <dd...@co...> - 2006-08-29 19:30:25
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On Tuesday 29 August 2006 15:21, Charlie Moad wrote: > We can shoot for a mpl release by the end of the week. Are there any > lingering issues? There is this tk unicode nonsense in setupext.py. I was hoping to get these build warnings taken care of on Linux (see my recent post), but its not important. |
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From: Charlie M. <cw...@gm...> - 2006-08-29 19:21:26
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On 8/29/06, Darren Dale <dd...@co...> wrote: > On Tuesday 29 August 2006 14:07, Charlie Moad wrote: > > On 8/29/06, Darren Dale <dd...@co...> wrote: > > > On Monday 14 August 2006 17:48, John Hunter wrote: > > > > >>>>> "Charlie" == Charlie Moad <cw...@gm...> writes: > > > > > > > > Charlie> Numpy 1.0b2 was released last night and Travis hopes this > > > > Charlie> will remain binary compatible with numpy 1.0. Are there > > > > Charlie> any objections to a minor release bump? I could do this > > > > Charlie> an soon as tomorrow. > > > > > > > > Let's shoot for Tuesday evening, in advance of scipy. I'm going to > > > > make one more attempt before then to get the damned widget lock > > > > working right.... > > > > > > I hate to raise this issue again, but what is the status of the next > > > release? > > > > Seeing numpy b3 and then b4 has made me hesitate. I posted a snapshot > > to the user list a while back just in case anyone wanted it. Have > > these minor releases been breaking the c-api? > > I think b4 included the improved support for migrating from numarray. I'm not > sure it would have effected an mpl release. > > Travis, would you care to comment? He made a comment on the numpy list. We can shoot for a mpl release by the end of the week. Are there any lingering issues? - Charlie |
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From: Darren D. <dd...@co...> - 2006-08-29 18:58:12
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On Tuesday 29 August 2006 14:07, Charlie Moad wrote: > On 8/29/06, Darren Dale <dd...@co...> wrote: > > On Monday 14 August 2006 17:48, John Hunter wrote: > > > >>>>> "Charlie" == Charlie Moad <cw...@gm...> writes: > > > > > > Charlie> Numpy 1.0b2 was released last night and Travis hopes this > > > Charlie> will remain binary compatible with numpy 1.0. Are there > > > Charlie> any objections to a minor release bump? I could do this > > > Charlie> an soon as tomorrow. > > > > > > Let's shoot for Tuesday evening, in advance of scipy. I'm going to > > > make one more attempt before then to get the damned widget lock > > > working right.... > > > > I hate to raise this issue again, but what is the status of the next > > release? > > Seeing numpy b3 and then b4 has made me hesitate. I posted a snapshot > to the user list a while back just in case anyone wanted it. Have > these minor releases been breaking the c-api? I think b4 included the improved support for migrating from numarray. I'm not sure it would have effected an mpl release. Travis, would you care to comment? |
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From: Charlie M. <cw...@gm...> - 2006-08-29 18:07:12
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On 8/29/06, Darren Dale <dd...@co...> wrote: > On Monday 14 August 2006 17:48, John Hunter wrote: > > >>>>> "Charlie" == Charlie Moad <cw...@gm...> writes: > > > > Charlie> Numpy 1.0b2 was released last night and Travis hopes this > > Charlie> will remain binary compatible with numpy 1.0. Are there > > Charlie> any objections to a minor release bump? I could do this > > Charlie> an soon as tomorrow. > > > > Let's shoot for Tuesday evening, in advance of scipy. I'm going to > > make one more attempt before then to get the damned widget lock > > working right.... > > I hate to raise this issue again, but what is the status of the next release? Seeing numpy b3 and then b4 has made me hesitate. I posted a snapshot to the user list a while back just in case anyone wanted it. Have these minor releases been breaking the c-api? - Charlie |
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From: Darren D. <dd...@co...> - 2006-08-29 16:54:07
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On Monday 14 August 2006 17:48, John Hunter wrote: > >>>>> "Charlie" == Charlie Moad <cw...@gm...> writes: > > Charlie> Numpy 1.0b2 was released last night and Travis hopes this > Charlie> will remain binary compatible with numpy 1.0. Are there > Charlie> any objections to a minor release bump? I could do this > Charlie> an soon as tomorrow. > > Let's shoot for Tuesday evening, in advance of scipy. I'm going to > make one more attempt before then to get the damned widget lock > working right.... I hate to raise this issue again, but what is the status of the next release? |
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From: Darren D. <dd...@co...> - 2006-08-29 01:13:57
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On Sunday 27 August 2006 22:09, Eric Firing wrote: > Darren Dale wrote: > > A while back, I put some effort into rendering an offset ticklabel, which > > allowed the user to do something like > > > > plot(linspace(100000100, 100000200, 100)) > > > > and the plot would look like a plot from 0 to 100, with a "+100000100" > > rendered in a new label near the far end of the axis. This doesnt work > > quite as well as it used to, because the axes autoscaling is setting the > > plot range to something like the average plus and minus 6%. I have tried > > tracing the source of this change, but I can't find it. It might be > > buried in the _transforms extension code, and I've never been able to > > wrap my head around mpl's transforms. > > > > Does anyone know why autoscaling is defaulting to this +-6% range? Does > > it have to be this way? I'm trying to improve the scalar formatter > > (supporting engineering notation, cleaning up the code). > > Yes. It is not a +-6% range in general, rather it is an adjustment that > is made if the range is very small. The relevant method in Locator is: > > def nonsingular(self, vmin, vmax, expander=0.001, tiny=1e-6): > if vmax < vmin: > vmin, vmax = vmax, vmin > if vmax - vmin <= max(abs(vmin), abs(vmax)) * tiny: > if vmin==0.0: > vmin -= 1 > vmax += 1 > else: > vmin -= expander*abs(vmin) > vmax += expander*abs(vmax) > return vmin, vmax > > I know I did it this way for a reason, but I don't remember exactly what > it was--whether it was because of problems with zooming when the zoom > range gets too small (this was definitely a big problem), or because of > problems with the rest of the locator code, or because it seemed to me > to be roughly the desired behavior in most cases. Maybe it was all of > the above. Certainly, something like this is needed--I think you will > find that things go bad rapidly if vmin gets too close to vmax. I put > in the "expander" and "tiny" kwargs in case of future need, but only > expander is non-default (e.g., 0.05) in other parts of ticker.py, and > neither kwarg is presently exposed to the user. That could be changed. I don't understand, I spent a lot of time making the scalarformatter work with precisely this scenario (zooming in on extremely small ranges), and it was working very well. I don't know of any circumstance where there was a problem, maybe you could be more specific about the big problems you encountered. Darren |
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From: Christopher B. <Chr...@no...> - 2006-08-28 23:30:09
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Ken McIvor wrote:
> The problem I foresee is that the Agg renderer's RGBA data has to
> be converted to RGB before a wxImage can be created by convert_agg2image().
As if by magic, this from Robin Dunn today:
> You may want to take a look at my CVS commits for the last couple weeks. I've now got some raw bitmap access code in place. Both 2.6 and 2.7 will have wx.BitmapFromBuffer and wx.BitmapFromBufferRGBA factory functions which can copy from a buffer object directly into the bitmap's pixel buffer, and 2.7 will also have wx.NativePixelData and wx.AlphaPixelData which allow direct access to the pixel buffer from Python. (The latter needed a bug fix that I'm not sure (yet) can be backported to 2.6...) For example, I can now do this (in a PyShell):
>
> >>> import wx
> >>> import numarray
> >>> f = wx.Frame(None)
> >>> p = wx.Panel(f)
> >>> dc = wx.ClientDC(p)
> >>> f.Show()
> >>> dim=100
> >>> R=0; G=1; B=2; A=3
> >>> arr = numarray.array(shape=(dim, dim, 4), typecode='u1')
> >>> for row in xrange(dim):
> ... for col in xrange(dim):
> ... arr[row,col,R] = 0
> ... arr[row,col,G] = 0
> ... arr[row,col,B] = 255
> ... arr[row,col,A] = int(col * 255.0 / dim)
> ...
> >>> bmp = wx.BitmapFromBufferRGBA(dim, dim, arr)
> >>> dc.DrawBitmap(bmp, 20, 20, True)
This is looking pretty promising.
-Chris
--
Christopher Barker, Ph.D.
Oceanographer
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