%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Name:        graphicsfont.tex
%% Purpose:     wxGraphicsFont class documentation
%% Author:      Stefan Csomor
%% Modified by:
%% Created:     08.06.2004
%% RCS-ID:      $Id: graphicsfont.tex,v 1.1 2006/11/02 14:28:50 SC Exp $
%% Copyright:   (c) Stefan Csomor
%% License:     wxWindows license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

\section{\class{wxGraphicsFont}}\label{wxgraphicsfont}

\wxheading{Derived from}

\helpref{wxGraphicsObject}{wxgraphicsobject}

A wxGraphicsFont is a native representation of a font (including text colour). The contents are specific an private to the respective renderer. Instances are ref counted 
and can therefore be assigned as usual. The only way to get a valid instance is via a CreateFont call on the graphics context or the renderer instance.

\wxheading{Include files}

<wx/graphics.h>


