/////////////////////////////////////////////////////////////////////////////
// Name:        src/dfb/app.cpp
// Purpose:     wxApp implementation
// Author:      Vaclav Slavik
//              based on MGL implementation
// Created:     2006-08-16
// RCS-ID:      $Id: app.cpp,v 1.8 2006/12/18 17:24:06 VS Exp $
// Copyright:   (c) 2006 REA Elektronik GmbH
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"

#ifdef __BORLANDC__
    #pragma hdrstop
#endif

#include "wx/app.h"

#include "wx/evtloop.h"
#include "wx/dfb/private.h"
#include "wx/private/fontmgr.h"

//-----------------------------------------------------------------------------
// wxApp initialization
//-----------------------------------------------------------------------------

IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)

BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
    EVT_IDLE(wxAppBase::OnIdle)
END_EVENT_TABLE()

wxApp::wxApp()
{
}

wxApp::~wxApp()
{
}

bool wxApp::Initialize(int& argc, wxChar **argv)
{
    if ( !wxAppBase::Initialize(argc, argv) )
        return false;

    if ( !wxDfbCheckReturn(DirectFBInit(&argc, &argv)) )
        return false;

    if ( !wxIDirectFB::Get() )
        return false;

    return true;
}

void wxApp::CleanUp()
{
    wxAppBase::CleanUp();

    wxFontsManager::CleanUp();

    wxEventLoop::CleanUp();
    wxIDirectFB::CleanUp();
}

//-----------------------------------------------------------------------------
// display mode
//-----------------------------------------------------------------------------

static wxVideoMode GetCurrentVideoMode()
{
    wxIDirectFBDisplayLayerPtr layer(wxIDirectFB::Get()->GetDisplayLayer());
    if ( !layer )
        return wxVideoMode(); // invalid

    return layer->GetVideoMode();
}

wxVideoMode wxApp::GetDisplayMode() const
{
    if ( !m_videoMode.IsOk() )
        wxConstCast(this, wxApp)->m_videoMode = GetCurrentVideoMode();

    return m_videoMode;
}

bool wxApp::SetDisplayMode(const wxVideoMode& mode)
{
    if ( !wxIDirectFB::Get()->SetVideoMode(mode.w, mode.h, mode.bpp) )
        return false;

    m_videoMode = mode;
    return true;
}

//-----------------------------------------------------------------------------
// events processing related
//-----------------------------------------------------------------------------

void wxApp::WakeUpIdle()
{
#if wxUSE_THREADS
    if (!wxThread::IsMain())
        wxMutexGuiEnter();
#endif

    wxEventLoop::GetActive()->WakeUp();

#if wxUSE_THREADS
    if (!wxThread::IsMain())
        wxMutexGuiLeave();
#endif
}


bool wxApp::Yield(bool onlyIfNeeded)
{
#if wxUSE_THREADS
    if ( !wxThread::IsMain() )
        return true; // can't process events from other threads
#endif // wxUSE_THREADS

    static bool s_inYield = false;

    if ( s_inYield )
    {
        if ( !onlyIfNeeded )
        {
            wxFAIL_MSG( wxT("wxYield called recursively" ) );
        }

        return false;
    }

    s_inYield = true;

    wxLog::Suspend();

    if ( wxEventLoop::GetActive() )
        wxEventLoop::GetActive()->Yield();

    // it's necessary to call ProcessIdle() to update the frames sizes which
    // might have been changed (it also will update other things set from
    // OnUpdateUI() which is a nice (and desired) side effect)
    while ( ProcessIdle() ) {}

    wxLog::Resume();

    s_inYield = false;

    return true;
}
