## wxAcceleratorTable

An accelerator table allows the application to specify a table of keyboard shortcuts for menus or other commands. On Windows, menu or button commands are supported; on GTK, only menu commands are supported.

The object wxNullAcceleratorTable is defined to be a table with no data, and is the initial accelerator table for a window.

Derived from

wxObject

Include files

<wx/accel.h>

Predefined objects

Objects:

wxNullAcceleratorTable

Example

      wxAcceleratorEntry entries[4];
      entries[0].Set(wxACCEL_CTRL,  (int) 'N',     ID_NEW_WINDOW);
      entries[1].Set(wxACCEL_CTRL,  (int) 'X',     wxID_EXIT);
      entries[2].Set(wxACCEL_SHIFT, (int) 'A',     ID_ABOUT);
      entries[3].Set(wxACCEL_NORMAL,  WXK_DELETE,    wxID_CUT);
      wxAcceleratorTable accel(4, entries);
      frame->SetAcceleratorTable(accel);

Remarks

An accelerator takes precedence over normal processing and can be a convenient way to program some event handling. For example, you can use an accelerator table to enable a dialog with a multi-line text control to accept CTRL-Enter as meaning 'OK' (but not in GTK+ at present).

See also

wxAcceleratorEntry, wxWindow::SetAcceleratorTable

Members

wxAcceleratorTable::wxAcceleratorTable
wxAcceleratorTable::~wxAcceleratorTable
wxAcceleratorTable::IsOk
wxAcceleratorTable::operator =

### wxAcceleratorTable::wxAcceleratorTable

wxAcceleratorTable()

Default constructor.

wxAcceleratorTable(const wxAcceleratorTable& bitmap)

Copy constructor, uses reference counting.

wxAcceleratorTable(int n, wxAcceleratorEntry entries[])

Creates from an array of wxAcceleratorEntry objects.

wxAcceleratorTable(const wxString& resource)

Loads the accelerator table from a Windows resource (Windows only).

Parameters

n

Number of accelerator entries.

entries

The array of entries.

resource

Name of a Windows accelerator.

wxPython note: The wxPython constructor accepts a list of wxAcceleratorEntry objects, or 3-tuples consisting of flags, keyCode, and cmd values like you would construct wxAcceleratorEntry objects with.

### wxAcceleratorTable::~wxAcceleratorTable

~wxAcceleratorTable()

Destroys the wxAcceleratorTable object. See reference-counted object destruction for more info.

### wxAcceleratorTable::IsOk

bool IsOk() const

Returns true if the accelerator table is valid.

### wxAcceleratorTable::operator =

wxAcceleratorTable& operator =(const wxAcceleratorTable& accel)

Assignment operator, using reference counting.

Parameters

accel

Accelerator table to assign.

Return value

Returns a reference to this object.