Public Member Functions

# wxGridUpdateLocker Class Reference
[Grid Related Classes]

`#include <wx/grid.h>`

## Detailed Description

This small class can be used to prevent wxGrid from redrawing during its lifetime by calling wxGrid::BeginBatch() in its constructor and wxGrid::EndBatch() in its destructor.

It is typically used in a function performing several operations with a grid which would otherwise result in flicker. For example:

        void MyFrame::Foo()
        {
            m_grid = new wxGrid(this, ...);

            wxGridUpdateLocker noUpdates(m_grid);
            m_grid-AppendColumn();
            // ... many other operations with m_grid ...
            m_grid-AppendRow();

            // destructor called, grid refreshed
        }

Using this class is easier and safer than calling wxGrid::BeginBatch() and wxGrid::EndBatch() because you don't risk missing the call the latter (due to an exception for example).

##

Library: wxAdvanced
Category: Grid Related Classes

## Public Member Functions
| wxGridUpdateLocker (wxGrid *grid=NULL)
| Creates an object preventing the updates of the specified grid.
| ~wxGridUpdateLocker ()
| Destructor reenables updates for the grid this object is associated with.
void | Create (wxGrid *grid)
| This method can be called if the object had been constructed using the default constructor.

List of all members.

## Constructor & Destructor Documentation

wxGridUpdateLocker::wxGridUpdateLocker | ( | wxGrid * | grid = `NULL` | ) |

Creates an object preventing the updates of the specified grid.

The parameter could be NULL in which case nothing is done. If grid is non-NULL then the grid must exist for longer than this wxGridUpdateLocker object itself.

The default constructor could be followed by a call to Create() to set the grid object later.

wxGridUpdateLocker::~wxGridUpdateLocker | ( |  | ) |

Destructor reenables updates for the grid this object is associated with.

## Member Function Documentation

void wxGridUpdateLocker::Create | ( | wxGrid * | grid | ) |

This method can be called if the object had been constructed using the default constructor.

It must not be called more than once.

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