4

I have around several hundreds of moving objects within screen at the given time, plus a thousand+ stationary objects. For simplicity, you can think of it as a billiard game with damn lots of balls :) Some of them are stayin still, some others are moving at all sorts of speeds to all sorts of different directions. I need coll detection each time each ball bumps into another ball. What is the best method, considering performance and, well, programming simplicity? I'm talking algorithm only, I guess I can implement it myself, tho suggestions on implementation are welcome as well ;)

Language is C#, XNA 3.1, 2D graphics, target platform is Windows only (if that matters). Thanks in advance for your help!

1 Answer 1

5

You might want to take a look at the answers to this question.

Sign up to request clarification or add additional context in comments.

Comments

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.