I currently have the code below.
public class cRunningView extends JInternalFrame {
static final int xOffset = 30, yOffset = 30;
public cRunningView() {
// Get name;
super("RUNNING", true, // resizable
false, // closable
true, // maximizable
true);// iconifiable
System.out.println("##" + "p.getName()");
// ...Then set the window size or call pack...
setSize(500, 200);
// Set the window's location.
setLocation(xOffset * 0, yOffset * 0);
JScrollPane scrollPane = new JScrollPane();
}
}
My aim is to have a JInternalFrame with a number of buttons and a box/rectangle on half of the screen.
Within this box i want to be able to draw graphics for e.g. Draw oval from x,y to x,y.
I've tried looking at examples but see to get my self more confused than i did to begin. All my code is working e.g. Showing the main GUI window and my internal frame opening but i cant seem to find a good tutuirol/starting point to do graphics within a JScrollPane.
Please note i dont have to use a JScrollPane i just thought i would be a good idea cause it would give the graphics a border round it.
Before anyone moans about the question i think it is valid AND I DONT want the code to be given to me on a plate, i'd rather know and understand what im doing so i can advance my knowledge and be able to help others !
Do i have to make another class and do JScrollPane myPane = JScrollPane(graphicsClass)
then do everything with paint() then or is there someway to create a graphic and do it without another class?
If i do :
JScrollPane scrollPane = new JScrollPane();
Graphics temp = scrollPane.getGraphics();
temp.setColor(new Color(1, 22, 33));
temp.fillOval(60, 0, 120, 60);
scrollPane.paint(temp);
It throws errors.
Thanks