Functions return results, and function objects can be stored (and copied around) themselves, including their arguments:
#include <iostream>
int cycleList(int arg1, int arg2) { return arg1 + arg2; }
struct cycleListObj
{
int arg1, arg2;
// constructor stores arguments for later use
cycleListObj(int a1, int a2): arg1(a1), arg2(a2) {}
// overload function call operator()
int operator()() { return arg1 + arg2; }
};
int main()
{
int result1 = cycleList(1, 1); // stores 2 into result1
cycleListObj fun(1, 1); // defines a function object fun with arguments 1, 1
int result2 = fun(); // calls the function object, and stores the result into result2
std::cout << result1 << result2; // outputs 22
}
Live Example
As others have shown, the C++ Standard Library defines its own generic function object std::function, but for many purposes you can define them yourself as well.
You can also store function pointer, but then you still have to supply the arguments at the call site. With a function object, you can store the arguments first, and call it later.