I am trying to create a class in Lua, which holds information about who is this class following, and I also want followed class to know about his follower.
But my code fails, and I dont know why.
The error is
lua: OOP.lua:90: attempt to call method 'getName' (a nil value)
Vehicle = {}
--------
--FIELDS
--------
Vehicle.name = ""
Vehicle.vtype = "";
Vehicle.follower = {};
Vehicle.leader = {};
---------------------
--SETTERS AND GETTERS
---------------------
function Vehicle:setName(value)
self.name = value
end
function Vehicle:getName()
return self.name
end
function Vehicle:setType(value)
self.vtype = value
end
function Vehicle:getType()
return self.vtype
end
function Vehicle:setFollower(pVeh)
self.follower = {};
self.follower = pVeh;
end;
function Vehicle:getFollower()
return self.follower;
end;
function Vehicle:getLeader()
return self.leader;
end;
function Vehicle:setLeader(pVeh)
self.leader = pVeh;
if (self.leader ~= nil) then
print ("-- setted leader! --");
end;
end;
-----------
--METHODS--
-----------
function Vehicle:follow(pVeh) --> why does this not work?
self:setLeader(pVeh);
pVeh:setFollower(self);
end;
-- constructor
function newVehicle(pNm,pTp)
tbl = {}
setmetatable(tbl, {__index = Vehicle});
tbl:setName(pNm);
tbl:setType(pTp);
return tbl
end
-----------------------------------------------
-- TEST
-----------------------------------------------
local car1 = newVehicle("Mazda","Car");
local car2 = newVehicle("Harley","Bike");
print("--------------");
print (car1:getName()); --> prints "Mazda"
print (car2:getName()); --> prints "Harley"
car2:follow(car1)
print ("Leader of " .. car1:getName() .. " is " .. car1:getLeader():getName())