i am trying to load set of images from the server and updating UI with returned images and displaying it by fade animation. it will be repeated forever.
Code snippet:
override func viewDidLoad(animated: Bool) {
super.viewDidLoad(animated)
self.loadImages()
}
func loadImages(){
var urlImage:UIImage?
//self.array_images contains preloaded images (not UIImage) objects which i get from different api call.
if imageCount >= self.array_images!.count{
imageCount = 0
}
var img = self.array_images[imageCount]
var url = NSURL(string: img.url!)
var data = NSData(contentsOfURL: url!)
if (data != nil){
urlImage = UIImage(data: data!)
UIView.transitionWithView(self.imageView_Promotion, duration: 1.2, options: UIViewAnimationOptions.TransitionCrossDissolve, animations: {
println("Begin Animation")
self.imageView_Promotion.image = realImage
}, completion:{ finished in
println("Completed")
self.imageCount++
self.loadImages() //another issue: it calls the function more than couple of times
})
}
}else{
var image:UIImage = UIImage(named: "test_Image.jpg")!
imageView_Promotion.image = image
}
The above one hangs the UI. i have tried to call loadImages in dispatch_async and animation in dispatch_main queue but the issue still persist.
let priority = DISPATCH_QUEUE_PRIORITY_BACKGROUND
dispatch_async(dispatch_get_global_queue(priority, 0)) {
self.loadImages()
}
dispatch_async(dispatch_get_main_queue(),{
//UIView animation
})
What is the proper way to handle this.
Thanks