If I access a multisample texture in GLSL through a sampler2DMS, how do I know which of the samples in a texel of this multisample texture have actually been covered?
From the multisample extension reference: "... Each pixel fragment thus consists of integer x and y grid coordinates, a color, SAMPLES_ARB depth values, texture coordinates, and a coverage value with a maximum of SAMPLES_ARB bits."
So what I would like to access is the coverage value of the texel. There is gl_SampleMask (https://www.opengl.org/sdk/docs/man/html/gl_SampleMask.xhtml) that I can use to WRITE the coverage value of the FRAGMENT currently processed, but how do I access the coverage value of the TEXEL I'm fetching from the multisample texture?