What would be the easiest way to transform
$('#my_element').css('backgroundColor')
to object like this:
{ r: red_value, g: green_value, b: blue_value, a: alpha_value }
?
var c = $('body').css('background-color');
var rgb = c.replace(/^(rgb|rgba)\(/,'').replace(/\)$/,'').replace(/\s/g,'').split(',');
for(var i in rgb) {
console.log(rgb[i]);
}
Try it here http://jsbin.com/uhawa4
Edit :
var c = $('body').css('background-color');
var rgb = c.replace(/^rgba?\(|\s+|\)$/g,'').split(',');
for(var i in rgb) {
console.log(rgb[i]);
}
or even simpler way, just aiming at numbers
var c = 'rgba(60,4,2,6)';
var rgb = c.match(/\d+/g);
for(var i in rgb) {
console.log(rgb[i]);
}
var rgb = c.match(/\d+/g); with var rgb = c.match(/[.?\d]+/g); in order to match floating point numbers for alpha in rgba strings correctly such as rgba(60,4,2,0.3)As seen here:
R = hexToR("#FFFFFF");
G = hexToG("#FFFFFF");
B = hexToB("#FFFFFF");
function hexToR(h) {return parseInt((cutHex(h)).substring(0,2),16)}
function hexToG(h) {return parseInt((cutHex(h)).substring(2,4),16)}
function hexToB(h) {return parseInt((cutHex(h)).substring(4,6),16)}
function cutHex(h) {return (h.charAt(0)=="#") ? h.substring(1,7):h}
This script basically takes each color pair from your hexcolor code (for example #F0556A) and switches it to a integer using parseInt with base 16 .
You would do something like:
$.fn.ToRgb = function()
{
if(this.charAt(0) == "#"){this = this.substring(1,7);} //remove the #
return {
R : parseInt(this.substring(0,2) ,16),
G : parseInt(this.substring(2,4) ,16),
B : parseInt(this.substring(4,6) ,16),
}
}
RGB = $('#my_element').css('backgroundColor').ToRgb();
/*
* console.log(rgb) =>
* {
* R: X
* G: X
* B: X
* }
*/
Pretty simple :)
$('#my_element').css('backgroundColor') always returns something like rgb(123, 87, 92) or rgba(123, 87, 92, 0.7). Can it return also things like #123456 or 123456 ?rgba(...) since a simple hex value like #6400FF cannot express opacity.To convert rgba string to object with keys:
convertRGBtoOBJ(colorString)
{
const rgbKeys = ['r', 'g', 'b', 'a'];
let rgbObj = {};
let color = colorString.replace(/^rgba?\(|\s+|\)$/g,'').split(',');
for (let i in rgbKeys)
rgbObj[rgbKeys[i]] = color[i] || 1;
return rgbObj;
}
console.log(convertRGBtoOBJ('rgba(23,54,230,0.5)'))
/*
Object {r: "23", g: "54", b: "230", a: 0.5}
*/
Say you have the following CSS rule:
#my_element {
background-color: rgba(100, 0, 255, 0.5);
}
Then this is how you could get an RBGA object:
var colorStr = $('#my_element').css('backgroundColor'); // "rgba(100, 0, 255, 0.5)"
// using string methods
colorStr = colorStr.slice(colorStr.indexOf('(') + 1, colorStr.indexOf(')')); // "100, 0, 255, 0.5"
var colorArr = colorStr.split(','),
i = colorArr.length;
while (i--)
{
colorArr[i] = parseInt(colorArr[i], 10);
}
var colorObj = {
r: colorArr[0],
g: colorArr[1],
b: colorArr[2],
a: colorArr[3]
}
A JS-native CanvasRenderingContext2D instance can read any CSS-formatted color (as a string) and write it in a RGBA buffer (0 to 255) for you :
const color2rgba = (string) => {
const canvas = document.createElement("canvas");
canvas.width = canvas.height = 1;
const ctx = canvas.getContext("2d");
ctx.fillStyle = string;
ctx.fillRect(0, 0, 1, 1);
const [r, g, b, a] = ctx.getImageData(0, 0, 1, 1).data;
return {r, g, b, a};
};
const rgba = color2rgba("deeppink");
console.log(rgba); // {r: 254, g: 20, b: 146, a: 255}
This function may have poor performance but can be greatly optimized by always recycling (using clearRect) the same "ctx" object.
{willReadFrequently: true} if you call cssColor_to_rgba255Color on-demand (on a brand new HTMLCanvasElement)?const [r, g, b, a] = ctx.getImageData(0, 0, 1, 1).data; return {r, g, b, a}; would give the expected result.