This is the multiple dispatch problem. Their are many solution to this problem, the cleanest might be using the visitor pattern, but if you just have one function that need multiple dispatch you could avoid using a visitor:
class SquareJuggler;
class TriangleJuggler;
//.... others concrete jugglers.
class Shape {
//The default behaviour for any juggler and any shape
virtual void juggle_by(Juggler& t) {
//default code for any shape an juggle
}
// list each juggler for which you may
// implement a specific behavior
virtual void juggle_by(SquareJuggler& t) {
//provides default behavior in case you will not
// create a specific behavior for a specific shape.
//for example, just call the unspecific juggler:
this->Shape::juggle_by(static_cast<Juggler&>(t));
}
virtual void juggle_by(TriangleJuggler& t) {
//provides default behavior in case you will not
//create a specific behavior for a specific shape.
//for example, just call the unspecific juggler:
this->Shape::juggle_by(static_cast<Juggler&>(t));
}
//...
};
// Now deriving a class from it
class Square : public Shape {
void juggle_by(SquareJuggler& s) override{
//code specific to SquareJuggler and Shape
}
};
class Triangle : public Shape {
void juggle_by(TriangleJuggler& t) override{
//code specific to TriangleJuggler and Shape
}
};
class ShapeJuggler {
virtual void juggle(shared_ptr<Shape> s) {
//by default (if default has sense):
s->juggle_by(*this);
}
};
class SquareJuggler: public ShapeJuggler {
public:
void juggle(shared_ptr<Shape> s) override {
s->juggle_by(*this);
}
};
class TriangleJuggler: public ShapeJuggler {
public:
void juggle(shared_ptr<Shape> s) override {
s->juggle_by(*this);
}
};
// Calling the juggle method
void main(void) {
shared_ptr<Square> square_ptr = (shared_ptr<Square>) new Square();
SquareJuggler squareJuggler;
squareJuggler.juggle(square_ptr);
//This last call, will perform two virtual calls:
// 1. SquareJuggler::juggle(shared_ptr<Shape);
// 2. Square::juggle_by(SquareJuggler&);
}
You could also defines your XXXJuggler as final, which will enable some devirtualization optimization.
main()should returnint, notvoid.