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I am Trying to draw curves/lines using OpenGL ES on iPhones. I have used glRenderbufferStorageMultisampleAPPLE(GL_RENDERBUFFER_OES, 4, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight) and glResolveMultisampleFramebufferAPPLE() referring the link :

apple documentation link https://developer.apple.com/library/ios/documentation/3ddrawing/conceptual/opengles_programmingguide/WorkingwithEAGLContexts/WorkingwithEAGLContexts.html

The output looks like this :

https://i.sstatic.net/gpPIK.png

The edges still looks pixelated.Any help is appreciated.

Thanks.

1 Answer 1

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I'm not sure what you are expecting - anti-alisaing can blur primitive edges, but it can't make the pixels disappear completely.

It looks to be working as expect to me ...

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