I have written a basic Vulkan renderer a while and it worked fine. It then broke(something with the power supply) and I reinstalled the Vulkan drivers to version 1.0.42.0 and since then it gives me the error VK_ERROR_DEVICE_LOST when submitting a CommandBuffer for singe-time use(loading textures etc). I have tried the code on a different device with a different GPU, and there it works just fine. The exact breaking code:
vkEndCommandBuffer(commandBuffer);
VkSubmitInfo submitInfo =
init::SubmitInfo();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
vkQueueSubmit(context->transferQueue, 1, &submitInfo, VK_NULL_HANDLE);
//works fine until now
vkQueueWaitIdle(context->transferQueue);
//This gives me VK_ERROR_DEVICE_LOST
vkFreeCommandBuffers(context->device, context->cmdTempPool, 1, &commandBuffer);
//Also doesn't work since commandbuffer is still in queue
It also only seems to happen during initialization, since it isn't giving me any errors during runtime(actual rendering code), but they occur again during cleanup(deleting textures and buffers) Have there been any reports or workarounds for this problem?
The exact validation layer output is:
ParameterValidation: vkQueueWaitIdle: returned VK_ERROR_DEVICE_LOST,
indicating that the logical device has been lost
DS: Attempt to free command buffer (0x000002D18AAF1A90) which is in use. For
more information refer to Vulkan Spec Section '5.3. Command Buffer
Allocation and Management' which states 'All elements of pCommandBuffers
must not be in the pending state'
(https://www.khronos.org/registry/vulkan/specs/1.0-
extensions/html/vkspec.html#vkFreeCommandBuffers)
ParameterValidation: vkQueueSubmit: returned VK_ERROR_DEVICE_LOST,
indicating that the logical device has been lost
EDIT: since it seems to only happen when transitioning image layouts, here is the code for that:
void util::transitionImageLayout(VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout)
{
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkImageMemoryBarrier barrier = {};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
if (newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
}
else {
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
}
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = 1;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
if (oldLayout == VK_IMAGE_LAYOUT_PREINITIALIZED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) {
barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_PREINITIALIZED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
}
else {
throw std::invalid_argument("unsupported layout transition!");
}
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
endSingleTimeCommands(commandBuffer);
}