I am trying to send struct over tcp socket. I am a newbie in socket programming, I did try the options suggested here already but those did not serve my purpose. Could someone pls help?
I have written Server.cpp and Client.cpp and both are compiling properly. However, when I am executing my Server to listen to the Client, I am not sure if the Server is able to recieve the structure from Client or not. Also, how can I read this structure once it is received?
Server.cpp
#include<iostream>
#include <cstring>
#include<stdlib.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<string>
#include<stdio.h>
using namespace std;
int main()
{
struct UE
{
string Net;
int imsi;
} ;
UE UE2;
//cout<<UE1.imsi<<"\n"<<UE1.Net<<"\n";
int sock, cli, receive;
sockaddr_in server, client;
unsigned int len;
if((sock = socket(AF_INET, SOCK_STREAM, 0)) == -1)
{
perror("Socket:");
exit(-1);
}
server.sin_family = AF_INET;
server.sin_port = htons(10000);
//cout<<htons(10000);
server.sin_addr.s_addr = INADDR_ANY;
//cout<<INADDR_ANY;
memset(&(server.sin_zero), '\0', 8);
len = sizeof(struct sockaddr_in);
if((bind(sock, (struct sockaddr *)&server, len)) == -1)
{
perror("Bind:");
exit(-1);
}
if((listen(sock, 5)) == -1)
{
perror("Listen:");
exit(-1);
}
while(1)
{
cli = accept(sock,(struct sockaddr *)&client, &len);
if(cli == -1)
{
perror("Accept");
exit(-1);
}
receive = recv(sock, (void*)&UE2, sizeof(UE2), NULL);
cout<<UE2.imsi;
//cout<<UE2.imsi<<"\n"<<UE2.Net;
//int sent = send(cli, (const void*)&mesg, sizeof mesg, 0);
//cout<<"Sent"<<sent<<" bytes to client :<<inet_ntoa(client.sin_addr)";
close(cli);
}
}
Client.cpp
#include <arpa/inet.h>
#include<iostream>
#include <cstring>
#include<stdlib.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<string>
#include<stdio.h>
using namespace std;
int main(int argc, char *argv[])
{
struct UE
{
string Net;
int imsi;
} ;
UE UE1;
UE1.Net = "4G";
UE1.imsi = htons(8649);
int sock, receive;
struct sockaddr_in server;
char mesg[200];
if((sock = socket(AF_INET, SOCK_STREAM, 0)) == -1)
{
perror("Socket:");
exit(-1);
}
server.sin_family = AF_INET;
server.sin_port = htons(atoi(argv[2]));
//cout<<server.sin.port;
server.sin_addr.s_addr = inet_addr(argv[1]);
//cout<<server.sin_addr.s_addr;
memset(&(server.sin_zero), '\0', 8);
if(connect(sock, (struct sockaddr*)&server, sizeof(server)) == -1)
{
perror("Connect:");
exit(-1);
}
int count = 0;
while(count = 0)
{
send(sock, &UE1, sizeof(UE1), 0);
//receive = recv(sock, (void*)&mesg, sizeof mesg, NULL);
count++;
}
cout<<"Sent "<<UE1.imsi<<" and "<<UE1.Net<<" to Server \n";
close(sock);
}
struct UEis of non-POD type (due to containing ofstd::string), hence it can't be sent by plainsend/recvcalls, in the manner that you attempt.using namespace std- it is a bad habit to get into, and can silently change the meaning of your program when you're not expecting it. Get used to using the namespace prefix (stdis intentionally very short), or importing just the names you need into the smallest reasonable scope.