Three.js: a loaded glb model has center different with it's bounding box center. How can I translate all it's mesh geometries to have same center with its bounding box?
For clearance: when I set position of bounding box = position of model. The bounding box will not cover the model anymore (picture below).
Because I will use bounding box for creating canon rigid body, so that position of model will be updated by rigid body. So I need to translate mesh position in model to have center = bounding box center.
In the picture: 3 models, 3 bounding boxes and 3 boxHelper(red).


glbmodel in this thread?