I am creating an event driven class so that when I pass it a series of data, it will process and then return the value when ready.
Below is the code that I am currently using the below code however it is quite nasty and I'm not sure if can be simpler than this.
public delegate void MyEventHandler(double result);
public static MyEventHandler EventComplete;
public static void MakeSomethingHappen(double[] data)
{
ThreadPool.QueueUserWorkItem(DoSomething, data);
}
private static void DoSomething(object dblData)
{
InvokeEventComplete(AndSomethingElse((double[])dblData));
}
private static void InvokeEventComplete(double result)
{
if (EventComplete != null)
{
EventComplete(result);
}
}
public static double AndSomethingElse(double[] data)
{
//do some code
return result; //double
}
In my main class I simply hook up a method to the event like so,
MyClass.EventComplete += new MyClass.EventCompleteHandler(MyClass_EventComplete);
EventHandler<T>.