I'm pulling my hair off this one. I have to work with a specific camera angle for a 3D projet with the constraint of using an Orthographic Camera. I need to be able to precisely click on the floor for gameplay purposes. The ThreeJS Raycast doesn't seem to work properly (or maybe I set something the wrong way?). In a top-down view like angle, it works better.
Here is a fiddle that explains the kind of situation I'm in: https://jsfiddle.net/p6td5oak/42/
const sceneWidth = window.innerWidth;
const sceneHeight = window.innerHeight;
const scene = new THREE.Scene();
const camera = new THREE.OrthographicCamera( -sceneWidth / 2, sceneWidth / 2, sceneHeight / 2, -sceneHeight / 2, -1000, 1000 );
camera.rotation.set(
-Math.PI / 12,
Math.PI / 12,
Math.PI / 24
);
camera.position.set(0, 1, 0);
camera.zoom = 2;
camera.updateProjectionMatrix();
const renderer = new THREE.WebGLRenderer();
renderer.setSize( sceneWidth, sceneHeight );
document.body.appendChild( renderer.domElement );
const whiteMaterial = new THREE.MeshBasicMaterial({});
const redMaterial = new THREE.MeshBasicMaterial({
color: 0xFF0000
});
const size = 100;
const geometry = new THREE.PlaneGeometry(size, size, 10, 10);
for (var x = 0; x < 2; x++)
{
for (var z = 0; z < 2; z++)
{
let mesh = new THREE.Mesh(geometry, ((x + z) % 2 ? whiteMaterial : redMaterial));
mesh.rotation.set(
-Math.PI / 2,
0,
0
);
mesh.position.set(
x*size,
0,
z*size
)
scene.add(mesh);
}
}
var raycaster = new THREE.Raycaster();
window.addEventListener("pointerup", function(e)
{
var screenPos = new THREE.Vector2();
screenPos.x = (e.clientX / window.innerWidth) * 2 - 1;
screenPos.y = - (e.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(screenPos, camera);
var rays = raycaster.intersectObjects(scene.children, true);
for (var i = 0; i < rays.length; i++)
{
scene.remove(rays[i].object);
}
}
.bind(this));
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
animate();
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
In the example, I try to remove the planes as soon as they are clicked. As you can see, the top two planes can be removed if you click around their top-left corner. The other twos cannot even be triggered.
If someone have an idea what's going on, you'll be my hero.
Thanks!
PS: I have basic knowledge of ThreeJS but I'm far from being expert