I'm making a game using the pygame module and I have a player class:
class Player(pygame.sprite.Sprite):
def __init__(self, name, position, axsis, movment, idle, walk = None, jump = None):
pygame.sprite.Sprite.__init__(self)
self.name = name
self.idle = idle
self.walk = walk
self.jump = jump
self.image = self.idle[0]
self.movment = movment
self.left, self.right = axsis
self.pos = vec(position[0],position[1])
I am adding my characters using json data type and trying to add animations after calling the class but i can't do it
Sample code
class Game():
def __init__(self,json_file):
self.player_attribute = json_file
def character(self):
self.npc = []
for i in self.player_attribute:
self.npc.append(Player(i['name'],
i['position'],
i['axsis'],
i['movment']))
self.animation()
return self.npc
def add_animation(self):
for i in self.npc:
i.idle = "images\ghost.png"
def main_loop()
self.character
when i try this i get an error
self.image = self.idle[0] TypeError: init() missing 1 required positional argument: 'idle'
how can i add the variables of the class after calling the class
idleis a mandatory parameter for thePlayerclass. If you change this toidle=Nonein the__init__parameter list you will be able to define player and then define the images later.self.image = idle[0]to a different method rather than__init__. This seems like something you would do in anupdatemethod just before you redraw the character