0

I don't know why I cant find this anywhere online, but I'm creating a character for my game and I want him to almost glow black because he's a shadow person. Of course I cant use bloom since that only works for colours with brightness, and I cant use a light because a black light just wouldn't do anything. so I'm very confused I don't see why this wouldn't be possible, I mean I'm not a unity developer but surely making something glow black isn't that hard. right?

Ive tried using a particle system, but it didn't give the results I wanted. Some particles cluster together and create an ugly effect and also having less opaque particles results in them overlapping and having patchy transparent and opaque spots. It also slows the game down a lot compared to a basic glow effect like I need. Of course if there's ways to circumvent this using a particle system I'm open to suggestions.

Here is an example of "black glow" https://2.bp.blogspot.com/-eMAczq5WtXo/VWb3afZBODI/AAAAAAAAA7c/GXAaFg8D48k/s1600/17.png

10
  • 1
    Define what you mean by "black glow". It's obviously not possible to have a glow that is absent light, so are you talking about shading the area around the character, slightly darker than it would otherwise be? Commented Dec 26, 2023 at 21:24
  • by "glow" which yes obviously isn't possible but then way I imagine it is say having a white character that glows white, and then inverting the colours, so you end up with a black character with a black "glow", Commented Dec 26, 2023 at 21:54
  • i guess you could call it a shadow around the player Commented Dec 26, 2023 at 21:54
  • Have you tried a grey glow? Commented Dec 26, 2023 at 22:22
  • a grey glow would probably look weird on a solid black player and the bloom intensity would need to be high as grey is still pretty dark, with a bloom intensity that high it would mess the rest of the view up and be too bright Commented Dec 26, 2023 at 22:34

0

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.