Here's where I set the callbacks:
GameWorld = love.physics.newWorld(0, 0, true)
GameWorld:setCallbacks(self.contact)
Here's the contact method:
function thisScene:contact(a, b, coll)
print(a, b, coll)
end
Output: Fixture: 0x56e2fcb072a0 Contact: 0x56e2fd2d92e0 nil As you can see a is a fixture while b is a contact.
I was expecting a and b to be the two fixtures that collided and coll to be the contact.
Love Version: 11.3 Thanks in advance!