I'm trying to use Magick.NET to save palettized images generated by my program. Currently I'm using the following process:
- Create the image with
MagickImage img = new(MagickColors.Green, (uint)Width, (uint)Height); - Set
img.ColorType = ColorType.Palette;andimg.ColormapSize = 256;. Note that for the purpose of my issue (slow), it does not matter if step 2 is merged into the construction step 1. - Copy the pixel data from my buffer to the image with
SetByteArea, passing 4 identical bytes of the palette index for each pixel (so I don't have to care which byte is used to store the palette index). - Set up the palette with
SetColormapColor
This works, but step 2 (specifically setting ColorType is EXTREMELY slow; for the image I'm working with (8192x7680) it takes 18 seconds. Step 1 is also slower than I'd expect, taking about 2 seconds. How can I drastically speed up this process?
ColorType.PaletteSet the image to palettized mode during creation or use a direct pixel-writing method that assumes an indexed format. Write 1 byte per pixel (palette index) instead of 4, using a method designed for indexed images. Define the colormap in a single operation or during initialization. Use Magick.NET’s pixel cache or direct buffer manipulation to reduce copying. UseMagickFormat.Png8to ensure the image is treated as 8-bit indexed from the start.MagickImage img = new(MagickColors.Green, (uint)Width, (uint)Height) { ColorType = ColorType.Palette, ColormapSize = 256 };but this was not any faster than doing it in separate steps.