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I can create a PointCloud object in the blender python API via pc_data = bpy.data.pointclouds.new(name) pc_obj = bpy.data.objects.new(name, pc_data) bpy.context.collection.objects.link(pc_obj) ...
Julian Habekost's user avatar
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The idea is to have 62 points along a 3d sphere in a "net" formation. (extra points if the formation can be changed in code) From each point, an image is taken towards the sphere origin. ...
fiqcerzvgm's user avatar
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60 views

I am trying to port a Blender shader to WGSL. My plan is to port over every node I need as a WGSL function (unless the node already has an equivalent in WGSL). Currently, I am trying to create an ...
Logan Seeley's user avatar
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114 views

I am implementing an .bpy for an input module to blender using pycharm and am running into an issue with the .bpy not installing properly. I'll be bashing this for a bit, but wanted to start a thread ...
William Rickard's user avatar
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1 answer
78 views

I'm working on a Three.js game using Electron, and I'm running into a strange issue when importing a GLB model exported from Blender. When I load my model in Three.js, the mesh appears crushed on ...
Pachou's user avatar
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I'm a game developer and have already designed characters for my game and also designed clothing (the clothing is rigid, not fabric). But my problem is with attaching the object to the skeleton. ...
Abdullah Alqarni's user avatar
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25 views

I'm developing an iOS app that communicates with a Blender server to allow real-time manipulation of 3D eyeglass frames. Currently, I can only manipulate individual vertices, but I need to manipulate ...
Nisha's user avatar
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49 views

I am fairly new to Blender and retargeting methods, however I am looking for a way to skin bvh declared motion. I imported a skin and fbx format animation from Mixamo, which means that armatures in ...
Andrii's user avatar
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65 views

I am encountering rotation issues in THREEJS where my object (From blender, gltf.scene) totations are extremely unpredictable and inconsistent. I want my object to spin like a ballerina when the mouse ...
Han-Jiun Ke's user avatar
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50 views

I am trying to make my own gltf importer i so I get the indices and vertices from the mesh data but the indices are linking triangles that makes no sense for example the default cube in gltf exported ...
kayardurdass's user avatar
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179 views

I'm trying to set up VSCode with Pylance and bpy for the purpose of making a Blender plugin, since I have very little knowledge of Python I think LSP support would help quite a bit. I have cloned ...
David Carpenter's user avatar
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150 views

I've followed this tutorial: Youtube Video and built this: Image I want the globe in my blender project to be embedded into my next-js project. I followed the tutorial from youtube, and in my nextjs ...
Sree Teja Dusi's user avatar
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39 views

I'm creating a Blender add-on that automatically engraves custom text (like a name) on the side of an eyeglass temple (imported as an STL). The temple mesh is slightly curved and also contains a pre-...
Nisha's user avatar
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So I need to move this collision box along with the animated mesh. The model and collision box, the inspector menu for the model. I have looked online but nothing I do works, am I missing something? ...
Adam Revere's user avatar
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27 views

I'm using Blender's Python API to get the 2D coordinates of all EMPTYS that are "visible" in a rendered 2D image (i.e., within the camera's view). I have a working script that retrieves the ...
a_cold's user avatar
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1 answer
168 views

My depth map is generated by blender.Here are the relevant settings of blender. This is my main scene. Here is the depth map: My code here: import cv2 import numpy as np import open3d as o3d f_x = ...
Clyde Tony's user avatar
1 vote
1 answer
106 views

The scene, the mesh is all showing up on the website. I've moved the glb literally next to the main.ts file so there's no directory issues. But nothing shows up. The filename is coffeeshop.glb. This ...
yoenuts's user avatar
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2 votes
1 answer
92 views

I asked this one also on the dev talk and blender stack exchange, but seems none of these two is the appropriate place to post it. I am creating a blend file Parser in C# (specifically using vvvv) . I ...
cnisidis's user avatar
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164 views

When creating my graphic drawing application, I use QGraphicsScene and QGraphicsView together to be able to draw both free forms and ready-made objects (redefining QGraphicsItem). I am currently ...
bbdd's user avatar
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62 views

I am on the final steps on my project of creating a 3D model for CGRP staining and need some help with the coding. I have been trying to figure out how to generate a 3D model that connects the ...
Iniya Anandan's user avatar
1 vote
1 answer
151 views

I have been trying to import a GLTF model into Three.js, but I'm encountering several issues. When I import my scene with all the elements, the lights do not work as expected. The directional lights I ...
holman rugama's user avatar
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53 views

Summary When an operator is run multiple times successively in blender, report messages (generated by report() API) from previous runs are also showing up in present run. What is the reason behind it ...
Rivu Bhattacharya's user avatar
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1 answer
74 views

I am running the following code. I would like to rotate the selected blocks about the x-axis in the center. However, it is rotating about the corner. Can I ask for assistance? import bpy from ...
ffejrekaburb's user avatar
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38 views

I have no errors so I don't know what's going on. I have a fully rigged humanoid 3D model that I imported with .fbx into Blender and I'm trying to separate the arms while keeping them rigged so I can ...
dangoqut132's user avatar
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69 views

I want to compute the solid angle underlying the intersection between a cone and a sphere. To do that, I am using Blender to ease the calculations. I parametrise a cone by specifying its apex location ...
aheuchamps's user avatar
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40 views

so i've made made an update on my GLB files As you can see this is my chair in blender And these are the child nodes that make up the figure of the chair As you can see its only an one child node ...
Jesús Fernández's user avatar
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0 answers
44 views

I am designing a device that uses a double-throated, globoid worm. I am using a gear generator program to produce the worm in Blender. Using inputs given by the user, the gear generator provides a ...
Mitchell Murray's user avatar
-1 votes
1 answer
61 views

I have an object that I want to split into 3 segments and save into individual obj files. The object is placed in the center and the x-y plane. I want to cut them along the y-axis. I have attached a ...
T.I.Mahmud's user avatar
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1 answer
35 views

Completely brand new to Blender, never touched it until a few days go. I figured out how to get the basics going so I have an animation I can use. Here's what I'm going for: Pack Ripping animation ...
michael_builds_apps's user avatar
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0 answers
39 views

I've been trying to bevel with bmesh in Blender for a few hours. With bpy.ops this works without any problems but that's exactly what I want to avoid. Switching to edit mode makes the code very slow ...
Spiri's user avatar
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-4 votes
1 answer
68 views

I have been working on procedural generation of 3d models using threeJS. I have been able to successfully procure a model with the help of marching cubes algorithm and smoothened it with the help of ...
Anto Alex's user avatar
1 vote
0 answers
36 views

I need to gather some performance data on some GPU renders in Blender, some of these are very short, like under 5 seconds. I currently run the render via my benchmarking script like so: ...
easythrees's user avatar
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1 vote
3 answers
3k views

I'm trying to install bpy using pip install bpy. According to their website: https://pypi.org/project/bpy/, version 4.3.0 is the latest (and was released in November 2024). Is there any way of using ...
Robert Goddard-Wright's user avatar
2 votes
1 answer
261 views

I am experiencing an issue with a character animation using RealityKit. I have a file created in Blender that contains the rigged Character, a sword, and a shield. The sword and the shield have bones ...
Valsamis Elmaliotis's user avatar
1 vote
1 answer
76 views

I have model: import { useGLTF } from '@react-three/drei' import React, { FC } from 'react' import * as THREE from 'three' import { GLTF } from 'three-stdlib' type GLTFResult = GLTF & { nodes:...
Nik's user avatar
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1 answer
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so its my first time in the world of 3D development in libgdx so my first step is loading my initial 3D model, which is a car this is what my car should like: https://sketchfab.com/3d-models/subaru-...
Jesús Fernández's user avatar
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0 answers
28 views

I currently use this bat to call blender and pass a fbx at runtime (via Send-To menu) @echo off SET FBX_FILE=%1 SET BLENDER_PATH="C:\portableapps\blender36\blender.exe" echo import sys &...
repeekyraid cero's user avatar
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0 answers
127 views

I'm working on a final assignment consisting in a RealityKit game and I'm so desperate finding a way to make the 3D models and animations work but I can't find tutorials or anything useful. I made a ...
Pablo's user avatar
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0 votes
0 answers
112 views

I am writing a Blender 4.0+ add-on for exporting orthographic images of multiple objects in a blender file / multiple models in a folder: https://github.com/Jussumdev/OrthoBatch/releases However I am ...
ReallyRosie's user avatar
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0 answers
52 views

I am on blender 3.6. Goal is to simulate a running/walking animation of a loaded BaseMesh as obj file via python. Here is my python code: import bpy import math def import_basemesh(filepath): # ...
ishandutta2007's user avatar
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0 answers
29 views

i have this human model from makehuman addon in blender. i imported using gltfloader, and the shape keys and the rest works great. The problem is that when adjust the mesh with shape keys, the ...
electricmachine's user avatar
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1 answer
81 views

I am trying to export a model from Blender and into Unity. No matter what I set the Armature settings as in the FBX export, the rig always imports in at -90 on the X axis in Unity. All Transforms in ...
Yecats's user avatar
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32 views

So every time we rotate the viewport, we rotate around some point in 3d space. Can we directly. i.e. without cares about current selected object, transform pivot mode, viewport settings, etc., access ...
AlexSD's user avatar
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0 answers
67 views

There is a code (which I will provide below) generated using ChatGPT. This code generates a sphere (an icosphere with a high subdivision count, though you can use a sphere with a higher subdivision ...
Elijah Prisyazhnyuk's user avatar
-1 votes
1 answer
151 views

I am quite new to Blender (using 4.2.1) and I am creating some models I want to use inside a RealityKit scene. In one case, I am creating a pole with a PBR material that I want to convert to .usdz ...
funbear's user avatar
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0 votes
1 answer
46 views

I'm trying to add a vector to the selected objects vertex. def force(self): gravity = mathutils.Vector((0.0, 0.0, -0.5)) obj = bpy.context.object obj.data....
Garfield's user avatar
1 vote
0 answers
54 views

I'm currently working on an addon for Blender that turns the camera view into an SVG. There's this error that shows up when I try calling get_strokes() File "d:\Blender builds\Blender 4.2.1\4.2\...
LeRandom Jess's user avatar
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0 answers
39 views

I've already loaded the model, and I have access to the animation keyframes and keyvalues for each bone, however, my mesh has bones and each bone corresponds to a vertex group with specific control ...
John Sall's user avatar
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0 votes
0 answers
38 views

I am curious as to how blender merges attributes (normals, uvs...) through its decimation process. So I tried looking at the source code. The function where they get blended seems to be: ...
Makogan's user avatar
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0 votes
0 answers
91 views

(Python 3.11) I was trying to read a Blender file in Gradio, but something weird happened that I can't understand. Here is a simplified version of the problem I met today: When I try to run this code ...
Shiki Ryougi's user avatar

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