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-4 votes
2 answers
96 views

I am trying to produce a multi-colored cube in perspective, a Minecraft logo, on an HTML canvas. This is part of my code for producing the top face of that cube: for (let i = 0; i < 16; ++i) { ...
Ignacy's user avatar
  • 17
0 votes
1 answer
48 views

I tried using Puppeteer Sharp in headless mode to generate a PDF for a dashboard that contains a map, which uses a <canvas> tag for its content. In the generated PDF, the heading is displayed ...
chaitanya kacham's user avatar
1 vote
3 answers
127 views

I have an HTML canvas on iOS/iPadOS devices shows a small gap between the canvas and the bottom border. I've fixed this problem in the past with a div by adding display: block; but that does not work ...
Mike McCollister's user avatar
-1 votes
1 answer
101 views

I want to get the actual canvas of the Google Maps 3D html element to call a captureStream on it, because I want to stream the footage somewhere. I am using the google maps beta channel. Now the ...
Brian Philipp's user avatar
2 votes
1 answer
67 views

I am creating a frame plugin. The arc seems to be drawn okay as shown here: But if you look carefully, you will notice the wild edges compared to this idle frame: So, how can I smooth the edges to ...
Ericky's user avatar
  • 686
1 vote
0 answers
35 views

I want to clear a canvas. I've found how here on stack overflow: How to clear canvas html5? var context = ios.getContext("2d"); context.clearRect(0, 0, ios.width, ios.height); The issue I ...
MyDaftQuestions's user avatar
1 vote
0 answers
64 views

When I convert an image to almost transparent (1% opacity), either by using imageData or globalAlpha, the original color data is lost in the conversion. When I open up the saved image in any image ...
Pintablue's user avatar
0 votes
1 answer
57 views

I'm working with HTML Canvas and have noticed that if I create a path, with let's say a 90 degree angle, that corner isn't drawn correctly; it has antialiasing. See the code below: <!DOCTYPE html&...
Normajean's user avatar
  • 1,313
1 vote
1 answer
68 views

I am writing a program to generate some orbital images. I decided to use js because I have a fair amount of experience with it and its fast to write for prototypes. The issue is that when I go to use ...
MsFormula's user avatar
  • 175
0 votes
1 answer
77 views

I'm trying to recreate a classic snake minigame I had made in the past but I've run into an issue with drawing on a canvas using JavaScript. Why does it not draw a rectangle on the canvas? First ...
Leonardo Hysesani's user avatar
0 votes
0 answers
76 views

I want to draw a HUD overlay to a CesiumJS (webgl) canvas that contains some rapidly changing data (such as current flight speed of an airplane). I can do that by adding a Cesium Billboard with my ...
Patric's user avatar
  • 1,646
0 votes
2 answers
171 views

I would like to scrape the problems from these Go (board game) books, and convert them into SGFs, if they aren't in that format already. For now, I would be satisfied with only taking the problems ...
psygo's user avatar
  • 7,853
2 votes
2 answers
57 views

I want to draw a border around an image after it is loaded using new Image() This works, I see the border, but modifying image.src inside the onload function calls onload again in an infinite loop. ...
Jon Wilson's user avatar
3 votes
1 answer
234 views

I’m trying to create a 15px yellow scalloped border around generic content divs (e.g. with background photos or videos) for a nonprofit preschool website. Here’s the effect I’m aiming for: I’m using ...
PassionateLogic's user avatar
0 votes
0 answers
57 views

For those of you who have worked with Fabric.js, I'm building an editor and I'm trying to replicate the selection and editing behavior that canva.com has — especially how it treats groups and text ...
Alverd04's user avatar
-1 votes
1 answer
129 views

I'm new to React and trying to build a component using HTML Canvas that draws very simple simulated water ripples. I have my functions working when I manually click buttons but every time I try to ...
dthegnome's user avatar
  • 133
0 votes
0 answers
59 views

I'm trying to create a mini RPG game and have been following instructions, I got my spritesheet from my gaia profile and images 4-8 are looped with leg movement under the avatar with out feet and the ...
J Moral's user avatar
3 votes
0 answers
95 views

Full JS from Github Full css from Github Full Html from Github Video frames shake/stutter when rendering HTML5 video to Canvas during CSS animation I'm experiencing video frame shaking/stuttering in a ...
masul_hasan's user avatar
0 votes
1 answer
108 views

Environment Bootstrap version: 5.3.3 Browser: Chrome (latest) Framework: Vue.js 3 with Phaser 3.87.0 Problem Description I'm developing a game using Phaser 3 within a Vue.js application that uses ...
ivo's user avatar
  • 39
0 votes
0 answers
91 views

I am making a web app and want to get this kind of outline effect dynamically. I don't quite know how to describe it properly, but the outlines and the insides of the text are colored in. My initial ...
Catherine Hwang's user avatar
0 votes
0 answers
52 views

LiteGraph.js fork from https://github.com/Comfy-Org/litegraph.js has a typescript interface which is nice, I'm trying to implement my own app using this fork, I'm having problem detecting when a user ...
ufk's user avatar
  • 32.4k
1 vote
1 answer
71 views

My vanilla JS program has two canvases. The user draws arbitrary straight lines on an image on the first canvas, and pieces taken from splitting the canvas by the line are drawn on the second canvas, ...
Alice's user avatar
  • 171
0 votes
1 answer
67 views

I'd like to draw a red rectangle and an image on a HTML canvas. My goal is to completely cover the rectangle with the image, in combination with scaling all content using setTransform so the image ...
Adriaan Meuris's user avatar
1 vote
1 answer
58 views

I am new to Angular and I am building a portfolio site where I showcase my projects. The problem is, that one project is a canvas game with audio. When I switch the routing to back to '', the audio is ...
user30464808's user avatar
3 votes
1 answer
91 views

I am reading about WebGL clip space, I think it basically should mean the same thing as coordinate system. The same site specifies ambiguous, information. In WebGL basics is specified left hand system,...
armagedescu's user avatar
  • 2,417
0 votes
2 answers
87 views

I have two transparent <canvas> elements, a regular 2d and a webgl and both are filled with the same semi-transparent color e.g. 0x00008080. Now what finally is composited inside the browser ...
obscure's user avatar
  • 13k
0 votes
0 answers
52 views

I'm working on a project that draws repeatedly to an HTML Canvas using a combination of the lineTo and drawImage methods. As far as I can tell, the actual production of the Canvas works as intended. (...
Syd A's user avatar
  • 1
1 vote
2 answers
115 views

I am used to working with SVGs. When you create a SVG element in a webpage, you can specify its viewbox by stating the minimum X,Y coordinate and the maximum X,Y coordinate. Eg: (0 0 100 100) That ...
JackieChilesTheSecond's user avatar
2 votes
2 answers
80 views

I've been trying to find an answer for a while but most searches return results for animating shapes not frame animation. Given a canvas with a 2d context to which I draw sprites with drawImage, what'...
MirceaKitsune's user avatar
1 vote
2 answers
108 views

My goal is to turn any pixel with any alpha > 0 to have alpha = 1. Say I have this blank canvas with a gradient background: And I draw a white (#fff) square on it: And then I color that square ...
user avatar
0 votes
1 answer
59 views

Say I have an image that I can pass to ctx.drawImage(...) and it's all one color (e.g. #fff). Is it possible to draw this image as another color (say #f00) without rebuilding the image via ...
user avatar
1 vote
1 answer
110 views

Video Hello, I've been trying to render this video on my site with a transparent background. After some research I managed to stumble upon this resource which let me get my desired effect using a ...
gianni's user avatar
  • 125
0 votes
2 answers
99 views

I'm trying to make a slider in javascript with canvas. The moveSlider() function is called by 'pointermove' eventlistener, and it changes the X coordinate of a rectangle stored in 'Slider' object in ...
Nah's user avatar
  • 43
0 votes
1 answer
55 views

So, I have this situation where I need to change 2 or more canvas at the same time. In my code, I generate the canvas by code and modify it. It is a very extense code, so I'll simplify it: let ...
Caetano Leal's user avatar
-1 votes
1 answer
61 views

Hello currently i am developing a configurator but have some issues with texts. I am trying to render text on off canvas on 3d model through shaders but its acting weird. i can not set width and ...
Bn'R's user avatar
  • 37
2 votes
1 answer
73 views

UPDATE This was solved using nextTick() as proposed by @Estus Flask. import { ref, useTemplateRef, nextTick } from 'vue' ... const handleClick = () => { color.value = 'blue' size.value = 50 ...
pelevesque's user avatar
1 vote
1 answer
95 views

Hello i am trying to export a uvmap for a model and i am filling triangles(meshes) with color, it works but i always see grey mesh lines. i tried to draw lines if i draw the lines with different color ...
Bn'R's user avatar
  • 37
3 votes
1 answer
115 views

As requested in the comments, I have made a simpler example that focuses on the question. That being how to correctly calculate the two control points for a bezier curve that follows the pattern ...
Leezard's user avatar
  • 175
0 votes
0 answers
57 views

I have an image in 3d space of which I know some coordinates. I'd like to use the HTML canvas to re-draw the image into a picture of set width and height. For example when using this image: I know ...
Marvin Brouwer's user avatar
-1 votes
1 answer
79 views

Using Konva (konva-react), i render line using this component: const renderLine = (pathProps: CanvasPath | ActivePath, key?: number) => ( <Line key={key} points={pathProps....
Jastria Rahmat's user avatar
2 votes
3 answers
208 views

So my idea is to make some simple canvas editor. My current problem is I can't resize my object properly. Currently it's being resized from it's center and not from the edge I'm dragging. Here's what ...
dxUser's user avatar
  • 131
-2 votes
1 answer
50 views

I'm working on a way to download two different sized versions of the picture using a canvas to repeat an image in its background. It works when i tested just a single download option, but it doesn't ...
A Jones's user avatar
1 vote
1 answer
70 views

When drawing an image with rotation on a JS canvas the image is blurring. See attached images. Blurred, with rotation: No blur, not rotated: I have set imageSmoothingEnabled to false and image-...
user avatar
0 votes
0 answers
28 views

I struggle for a few days on this issue. I have a video editing timeline in a canva as you can see : [](The numbers are the frame's number of the video) I can zoom in and out in this timeline and ...
Kara's user avatar
  • 11
3 votes
2 answers
178 views

I'm developing a full-screen rain animation using HTML, CSS, and JavaScript. I use a single <canvas> element with a requestAnimationFrame loop to animate 500 raindrops. Despite this, my GPU ...
Alex Melikjanian's user avatar
2 votes
0 answers
116 views

The HTML <canvas> consistently adds streak artifacts when it tries to render images with a width considerably longer than its height. In my case, I am using a JPEG image whose dimensions are 42,...
Marc Reed's user avatar
0 votes
1 answer
50 views

Using HTML canvas to draw circles onto rectangle with each "touchmove" event. Expecting to see the last circle only because using ctx.restore() and also previosly ctx.save() the initial ...
jurijus01's user avatar
-2 votes
2 answers
97 views

I am trying to create a simple game using JavaScript. I do JavaScript as a hobby, and I did not major in computer. I used ChatGPT's help to write my code, so it might be unnecessarily large and messy. ...
Da.D's user avatar
  • 1
1 vote
3 answers
60 views

this is JavaScript in HTML using 2d context If I have a linear matrix, how do I find the right most value? Currently I'm guessing my way around Wave function collapse and I need to add boundaries when ...
Juan Perez's user avatar
0 votes
2 answers
53 views

I have a canvas with multiple circles and want to stroke them as if they are 1. as you can see, it is all drawn on their own context.beginPath(); context.fillStyle = "#F9F8F3"; context....
lolpowerluke's user avatar

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