Skip to main content
Filter by
Sorted by
Tagged with
-3 votes
1 answer
126 views

I'm currently working on my bachelor's project, I downloaded the Stardew Valley Title font to use it in my Web Game but I'm having problems getting that wooden texture. Here is how my title related ...
ALIMEROUANE BERRABAH's user avatar
1 vote
0 answers
63 views

enter image description here I’m working on a Phaser 3 game that uses a hexagonal (staggered) map created in Tiled. However, when I load the map into Phaser, the tile layout appears offset where some ...
Kam's user avatar
  • 11
0 votes
0 answers
45 views

I'm working on a Phaser 3 project where I want the camera to follow a physics-enabled sprite (an orc). I've set world bounds and camera bounds and used startFollow, but the camera doesn't seem to ...
Connor's user avatar
  • 49
2 votes
2 answers
144 views

I'm trying to make slightly fancier text objects where part of the text in a Phaser text object is coloured. Googling around there seemed to be an addColor function to achieve this (shown off here, ...
Mara's user avatar
  • 165
0 votes
1 answer
83 views

I use the right arrow key for my character’s movement. The problem is, when I press another key at the same time, the movement stops. Is there a way to keep the character moving even when other keys ...
Newboy11's user avatar
  • 3,182
0 votes
1 answer
108 views

Environment Bootstrap version: 5.3.3 Browser: Chrome (latest) Framework: Vue.js 3 with Phaser 3.87.0 Problem Description I'm developing a game using Phaser 3 within a Vue.js application that uses ...
ivo's user avatar
  • 39
2 votes
1 answer
51 views

I am writing a game of Solitaire in Phaser 3 and want to run a function inside of this.input.on('dragstart', .... I can drag a single card inside of dragstart, but I need a function to work out which ...
summer9844's user avatar
1 vote
1 answer
129 views

I am setting the FPS in my Phaser game like this: const config = { type: window.Phaser.AUTO, width: window.innerWidth, height: window.innerHeight, scene: GameScene, physics: { default: &...
JobHunter69's user avatar
  • 2,376
1 vote
1 answer
46 views

I'm currently learning Phaser and decided to use this Vite template (https://github.com/phaserjs/template-vite). These are the changes I've made: Boot.js: import { Scene } from 'phaser'; export ...
David Pham's user avatar
1 vote
1 answer
76 views

I'm trying to mathematically create some shape graphics in Phaser.js, and to attach matching Matter.js physics bodies to them. I'm finding that the coordinate systems used for these two things don't ...
Pathogen's user avatar
  • 1,047
0 votes
1 answer
59 views

I need to make my dom elements stay in it's place when the camera scroll in phaser. I tried setting setScrollFactor(0) but doesn't work. Is there other solution aside from updating dom elements ...
Newboy11's user avatar
  • 3,182
1 vote
1 answer
84 views

I run into an issue with generated bodies in matter.js. if i generate a body from svg via: Matter.Svg.pathToVertices(svgPath, 1) It can happen that the generated Body consists of more shapes like ...
NeoGER89's user avatar
  • 530
0 votes
1 answer
41 views

I want to combine text and an image in Phaser 3 and place them inside a container. What is the most efficient way to achieve this? Ideally, the layout should adapt to the container’s width. Is there a ...
Newboy11's user avatar
  • 3,182
3 votes
2 answers
172 views

I'm loading a svg as xml in the preload function: this.load.xml("xml-pipe-bottom", "assets/svg/shape_pipe_b.svg"); and create a body and the svg as sprite: const shapeBody = this....
NeoGER89's user avatar
  • 530
0 votes
2 answers
108 views

I'm creating a function for full screen via pressing f11 or from icon. What is the efficient way to detect if the fullscreenchange event came from pressing f11 below is my code going full screen by ...
Newboy11's user avatar
  • 3,182
0 votes
0 answers
26 views

I'm wondering why I can exit full screen when I have a flag that should prevent the user from pressing F11 twice. Please don't tell me to use once I just need to know the reason. Fyi this is just an ...
Newboy11's user avatar
  • 3,182
0 votes
1 answer
96 views

import Phaser from 'phaser'; import PlayScene from './PlayScene'; import PreloadScene from './PreloadScene'; import QuestionScene from './QuestionScene'; import NotificationBannerScene from './...
Newboy11's user avatar
  • 3,182
1 vote
2 answers
84 views

On a default Phaser project, I have a sprite positioned at 100, 100. I want to get its coordinates when zoomed in to place an absolute div on top of it in HTML. On zoom 1 this works: const ...
L123's user avatar
  • 51
1 vote
1 answer
51 views

When I try to load Spine2D's atlas in Phaser, using Webpack 5, I receive 404 for the skeleton.png asset. // File: skeleton.atlas skeleton.png size:2046,1890 filter:Linear,Linear ... Spine2D's atlas ...
Veme's user avatar
  • 384
1 vote
1 answer
59 views

I’m following a walkthrough on creating a Multiplayer Card Game using Phaser 3 and Socket.io Linked here: https://www.youtube.com/watch?v=6KaGqh1spfs&list=PLCbP9KGntfcEDAiseVwYVbrmJdoYajNtw&...
Arthur Parkinson's user avatar
1 vote
0 answers
37 views

I'm quite new to using Phaser and the Tiled map editor. I'm making a game using html,css,js, Phaser 3 and tiled. I've made my map and exported it as a .json object I can make the map appear in my game,...
Marta Arevalo's user avatar
1 vote
1 answer
55 views

In a specific section of my code, the animation for a sprite stops at frame 1 when I run this.sprite.anims.play("key", true). I have ran animations in other sections of my code and they have ...
Sereen Taleb's user avatar
1 vote
1 answer
49 views

I'm creating four buttons, using the game engine Phaser 3. I try to give each button a custom size based on the screen size (so it always fits nice in the screen no matter what screen size). At first ...
maarten van hove's user avatar
0 votes
1 answer
73 views

i´m starting with phaser arcade physics. the assigned categories won´t work - i have to add a collider manually. the bricks should also collide with each other: for (let i = 0; i < 3; i++) { ...
NeoGER89's user avatar
  • 530
1 vote
1 answer
112 views

Newer versions of Phaser (3.60 and on) seem to be dropping video frames when opening my phaser project in an Android app’s WebView. In other words, if I try to open my project, which is hosted online, ...
boogie_bullfrog's user avatar
-1 votes
1 answer
46 views

Has anyone tried to display LaTeX-style expression in phaser 3? I need to display this latex-style expression
Newboy11's user avatar
  • 3,182
-1 votes
1 answer
83 views

please i would like to add light behind text using phaser js like in this image (its the purple light) i've tried to use these functions this.add.pointlight(this.scoreText.x, this.scoreText.y, 0, ...
ngdream's user avatar
  • 35
1 vote
1 answer
114 views

I'm developing a game for cats with phaser 3.The game consists of a mouse that keeps moving in the screen and every time the cat touches it, it dies and then he comes from another direction and faster....
Guilherme Alves's user avatar
2 votes
1 answer
89 views

This is more of a logic question than a Phaser 3 question. I am trying to make the game 'snake'. I can move 1 body up, down, left, and right easily, however, I do have issues when there is more than 1 ...
Sereen Taleb's user avatar
2 votes
1 answer
124 views

So, I am trying to make a tetris game. I have created a tetriminoe using a group of tiles that is helped by a container. The container rotates fine, but I am trying to rotate this container by its ...
Sereen Taleb's user avatar
1 vote
1 answer
75 views

I've put a PhaserJS instance on my website for background visuals. Unfortunately, when the mouse is over it, it eats all my clock events (and probably other mouse events too), despite that the ...
SocraticMathTutor's user avatar
0 votes
0 answers
41 views

After sending data from my php to my js with DrupalSettings, I can use this data only in the function (function ($, Drupal) { var myData = null; Drupal.behaviors.customJs = { attach: ...
JoKa's user avatar
  • 15
1 vote
1 answer
108 views

I'm building a game as a side project. I'm struggling with my particles to result the same way it does in my artwork : Here is a demo of the current state of the game. https://youtube.com/shorts/-...
Alexandre's user avatar
0 votes
1 answer
42 views

I have a phaserJS static body; for some reason, the texture shifts over by a few pixels when I run into it. I have to run for a bit before hitting it or it won't do it but it isn't enjoyable and I don'...
Coco's user avatar
  • 53
1 vote
1 answer
100 views

I’m learning to use Phaser. I made a project in Vanilla Framework using Vite.js. In this project, image and font quality are showing very low. When I try to zoom in, then images and fonts are looking ...
Vinit Kumawat's user avatar
2 votes
1 answer
52 views

I want to disable bounced in my io game. Main idea to set object (player) velocity and player must move until io socket command stop movement. sample this.objects[id].setVelocityX (-speed); to prevent ...
Alex Green's user avatar
2 votes
2 answers
132 views

I'm building a multiplayer game using Phaser 3 and Socket.IO. I have two scenes: CommonScene and BridgeScene. Players can move around and see each other in CommonScene, and there's a zone that ...
Corridorer's user avatar
1 vote
1 answer
110 views

I am trying to make a pac_man game with Phaser 3. I have implemented the pac_man movement, however, I really need help with the ghost AI. The ghost is moving by its self, however, it is not passing ...
Sereen Taleb's user avatar
2 votes
1 answer
57 views

Following is my code: demo.json file (exported map from tiled): { "compressionlevel":-1, "height":16, "infinite":false, "layers":[ { "...
greaye's user avatar
  • 21
1 vote
2 answers
82 views

I’m encountering an issue with a custom dropdown in my Phaser 3 game. The dropdown works perfectly on iOS and web, but on Android (APK), the screen turns black when I attempt to display the dropdown ...
Sahana Dattatreya Hegde's user avatar
0 votes
2 answers
147 views

How can I fix this? Below are some functions I've implemented for my Phaser snake game: update, move, setBodyPartTexture, and grow update(time) { if (time >= this.moveTime && this....
Nishant kamboj's user avatar
0 votes
2 answers
173 views

phaser 3: Uncaught TypeError: this.game.scene.launch is not a function unable to launch I have implemented a scene manager, and I'm having trouble. Please help. I really want to be able to use this ...
Tyler's user avatar
  • 11
1 vote
1 answer
72 views

This code does not allow the rectangle w/topbar to be draggable. What do I need to change? I created a scrollabel Phaser scene and can get the 'box' to draw but it is not draggable. When the user ...
psimonson's user avatar
0 votes
1 answer
49 views

I am currently fiddling with Phaser3 with Ionic Capacitor to make a mobile app. I'm not sure if this is a bug on Phaser3 or on Ionic, but for some reason the readonly values in the Scene (inside the ...
Gui Imamura's user avatar
0 votes
1 answer
153 views

I am following a course to create a TS/JS-based game through webpack and Phaser. My GameScene Code is import { Map } from "../components/map"; import TilesGroup from "../components/...
user1447156's user avatar
2 votes
1 answer
101 views

I'm having trouble with a shader in my Phaser game. I've applied the shader as a post pipeline, hoping it would cover the whole screen with a water effect. But when I move my character around, the ...
Javier Villanueva's user avatar
0 votes
1 answer
46 views

In phaser 3 I have the animation below BaseScene.ball = this.add .sprite(0, 0, 'ball1') .setOrigin(0.5) .setDepth(1); createBallRotationAnimation(){ this.anims.create({ key: 'ball', ...
Newboy11's user avatar
  • 3,182
1 vote
1 answer
61 views

I have created a dynamic group in phaser 3 using let group = this.physics.add.group(). However, I have tried group.x,group.x to try and get the x and y coordinate of the group, but the result seems to ...
Sereen Taleb's user avatar
0 votes
0 answers
27 views

In phaser I have set my config with the settings below const config = { type: Phaser.CANVAS, width: window.screen.width, height: window.screen.height, scale: { mode: Phaser.Scale.EXACT_FIT,...
Newboy11's user avatar
  • 3,182
1 vote
1 answer
48 views

I have a moving platform and box on top of it. No matter how fast the platform is moving, the box doesnt move sideways along with the platform and eventually falls down if the platform slipped away. I ...
NeoGER89's user avatar
  • 530

1
2 3 4 5
45