343 questions
0
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42
views
Error “Converting circular structure to JSON” on Custom Postprocessing Effects
I’ve built a custom pixel distortion effect post-processing effect for R3F using @react-three/postprocessing’s . Here’s the gist:
CustomEffect file:
class CustomPixelDistortionEffect extends Effect {
...
0
votes
0
answers
45
views
How to apply postprocessing effects (Contrast, Saturation, Exposure) only to a model, not the entire canvas?
I'm working with React Three Fiber and have added postprocessing effects like:
Contrast
Saturation (HueSaturation)
Directional Light
Exposure (via tone mapping or HDR)
Currently, I'm applying these ...
1
vote
0
answers
169
views
yolov8n onnx for object detection (ultralytics library) -> how to postprocess the output?
When using the Ultralytics library to perform model inference directly on an image, the model correctly predicts the bounding box positions and class identities:
!pip install ultralytics opencv-python
...
3
votes
1
answer
169
views
SMAA weight blend texture is unclear
I try to use SMAA on vulkan, but the output image is not complete anti-aliasing.
like this:
I see edgesTex is perfect, but blendTex is not so clear comparing with weight image which is from smaaDemo
...
1
vote
1
answer
350
views
Translucent material not affected by post process in Unreal Engine 5
I'm trying to figure out why my translucent material doesn't get affected by post process material in Unreal Engine. Is there a way to override this?
I've tried checking the Custom Render Depth Pass ...
0
votes
1
answer
70
views
Three.js model color difference from expected rendering
I am trying to display a model I downloaded on Sketchfab which is not showing up as expected when I render it.
Above is the expected rendering
Above is the rendering I get in three.js.
How do I ...
0
votes
0
answers
65
views
Reconstruct world Space from Depth Texture THREE.js Shader Pass
I am creating an Atmosphere shader in three.js. The Shader is passed to a ShaderPass, and the ShaderPass to the effectComposer. I am currently having a problem with utilizing the DepthTexture. The ...
0
votes
1
answer
100
views
Imputing date in time series dataframe
I have a dataframe in R with several ID, DAY and TIME and amount of a compound (AMT). Typically, for every ID, there should two records at every day, indicating two doses a day, typically in the ...
0
votes
0
answers
73
views
How do I apply Post Processing to UI but not to the rest of the scene?
Goal: Get functional/interactable UI with separate post processing than other objects in scene
I’ve tried the following:
Camera Stacking
makes the camera at the bottom of the stack also affected by ...
0
votes
1
answer
128
views
Color is not matching after applying URP post processing in Unity
I am trying to replicate google model viewer rendering look and feel in Unity 2022.3.22.
I am using URP sample demo project with high configurations.
I have added the same HDRI setup in my Unity scene....
1
vote
0
answers
44
views
Accessing columns during post-processing in MICE
I've run into a problem trying to access other columns/variables when setting a post-processing rule using the mice package in R.
The simplified data I have are structured as:
participant_id
date
...
1
vote
0
answers
167
views
Post Processing Bloom Issue in Vision Pro Full Immersive Mode (URP)
I am developing an application using Unity's URP for Vision Pro Full Immersive mode and have encountered an issue. When I enable the Bloom effect in Post Processing, a red area appears on the left ...
0
votes
0
answers
37
views
Generating Additional Outputs (data processing) After Running a Python Program
I run a Python code in vscode. It takes a long time to process and run. After the processing is finished, I would like to get a graph which I did not think about before running the code. In other ...
2
votes
0
answers
104
views
How can I run Anti Aliasing and Post Process together in Directx 9?
I am facing a very strange problem. I have a project that I use with Directx9 and C++. In this project, I add and run external shaders via post processing. But I have a problem: if I enable the ...
1
vote
0
answers
233
views
Threejs Postprocessing Screen Spaced Reflections with Bloom
I'm working on a react-three-fiber website and can't get SSR (screen spaced reflections) working at the same time as Bloom. I'm using @react-three/postprocessing which I understand uses Effects rather ...
0
votes
0
answers
126
views
FrameBuffer texture reading black for each pixel WebGL
So I just got into WebGL graphics a few months ago and I wrote a class to add a filter to any render. The only problem with it was, the framebuffer texture always returns black. I don't know why and ...
0
votes
0
answers
178
views
Unity - having problem with emission, how to use emission in unity?
I am trying to implement emission to my particle. But it just doesn't seem to work whatever I do. I've looked up on the internet to find a solution but nothing has solved the problem for me so far. Is ...
0
votes
0
answers
335
views
How to make black glow in Unity 2D
I don't know why I cant find this anywhere online, but I'm creating a character for my game and I want him to almost glow black because he's a shadow person. Of course I cant use bloom since that only ...
1
vote
1
answer
3k
views
Reading mf4 data through asammdf and getting unexpected data structure
I am relatively new to python and am trying to do some data post-processing through it. I am using the asammdf library to read an mf4 file. I can perfectly open it with NI DIAdem, therefore I know ...
0
votes
1
answer
440
views
how to impute missing values that are conditional on other values in the data set in R with MICE
I have a dataset consisting of 2 continuous variables X1, X2 with missing values in both, and I need to impute the missing data. I am working with the MICE package in R. The trouble is that the values ...
1
vote
0
answers
152
views
Best way to have hover and selection state/effects of a geometry in three.js?
I'm working on a three.js application which allows user to interact with the geometry by clicking, dragging and hovering etc...
The app need to have hover and selections state of the geometry to ...
0
votes
1
answer
386
views
remove hiddenEdgeColor from outlinePass in three.js
I'm using the outlinePass in a three.js project and it has a feature to show the outline of geometry that is behind another in different color, but I don't want this hidden outline at all. How do I ...
2
votes
0
answers
106
views
Are negative gl_FragColor values allowed by GL ES spec?
I'm currently trying to blend a bunch of sprites together in Three.js. What I've found is that giving my sprite shader negative gl_FragColor.rgba values interacts perfectly with my postprocessing ...
1
vote
0
answers
151
views
three.js postprocessing without affecting scene background
I feel like I'm overthinking this.
How can I apply postprocessing effects to my three.js scene without affecting the scene background texture?
For context, I am building a WebAR experience with 8th ...
0
votes
1
answer
1k
views
how do i install the postproessing and Get_Rendering Package for spyder in windows
"No Module named openseespy.opensees.postprocessing.Get_Rendering found"
the above problem shows each time i try to run the task
"import openseespy.opensees.postprocessing.Get-Rendering&...
0
votes
1
answer
261
views
How to compute force resultant using VTK
I'm postprocessing some CFD data using python VTK. After reading the points coordinates and field values from the .vtp I want to integrate the pressure on the body to obtain the 3 components of the ...
0
votes
1
answer
104
views
Pytorch: Insert data processing between network and loss
I tried to find a similar topic in stackoverflow, but did not find any.
My problem is the following: try to approximate the inverse of a set of filters using a neural network. I'm using pytorch and I ...
0
votes
1
answer
651
views
How to bloom effect in WebGPU without FBO?
In WebGL we are able to render to framebufferobject and then use it as a texture so that another shader module is able to load it and calculate bloom effect. In WebGPU we no longer get ...
0
votes
2
answers
3k
views
How do you isolate post-processing effects in Unity URP to specific objects?
I am trying to apply a bloom effect to only certain things, specified by what layer they are on. I want all the things on a layer called "Bloom Layer" to have a bloom effect applied.
I ...
0
votes
1
answer
243
views
postprocessing in inference.py doesn't work when I created a ML pipeline from Sagemaker
I am creating a ML pipeline from Sagemaker.
As the following code, I added an inference.py to do the post-processing which will be called during an invocation in the endpoint. However, the ...
2
votes
1
answer
2k
views
@react-three/postprocessing no matching export from three.module.js for import "WebGLMultisampleRenderTarget"
I installed react-three-fiber and I am trying to apply postprocessin, but I get this error
No matching export in "node_modules/three/build/three.module.js" for import "...
1
vote
1
answer
2k
views
How to add post processing to UI (UI toolkit, NOT CANVAS) in Unity?
I'm working on a Unity game and I want to add chromatic aberration to the interface but have no idea how to do it and can't find anything similar on the Unity docs site.
I don't use Canvas, I use ...
0
votes
2
answers
965
views
OutlinePass is not rendered to scene in THREE.js
I followed these examples to make the outline for objects when they are selected:
https://threejs.org/examples/?q=out#webgl_postprocessing_outline
https://github.com/scqilin/three-OutlinePass
No error ...
0
votes
1
answer
153
views
Unity missing PostProcessing namespace in VS2019 Mac
I'm trying to dynamically change PostProcessing component values but the namespace for UnityEngine.Rendering.PostProcessing won't be found!
I have:
..tried restarting everything
..installed & ...
1
vote
1
answer
390
views
"Waves" shader is wrapping over
So I wrote this GLSL fragment shader for shadertoy:
const float INTENSITY = 0.5;
const float SPEED = 0.5;
const float SIZE = 0.2;
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 uv = ...
0
votes
1
answer
198
views
Use Custom OpenVINO Operations throw an error : what(): Operation: output_name0 of type Identity(op::v0) is not supported
I customized a class by referring to the official openvino document.
This is my class.
code copy from here.
When I use this class in Post processing Customize operations, it throws an error: what(): ...
2
votes
2
answers
679
views
Change Color Lookup texture during runtime
I'm trying to change the texture and contribution of the Color Lookup module of the post processing stack in URP.
Initially I tried simply modifying the value like this:
private void SetTheme(int ...
0
votes
1
answer
179
views
three.js filmpass noise becomes weird after a while
https://codepen.io/chrisjdesigner/pen/ExNPqBx
// Old Film Look
filmPass = new THREE.FilmPass();
composer.addPass(filmPass);
In this example you can see it and it's something I've been having in ...
1
vote
0
answers
136
views
THREE.JS postprocessing: Duplicating postprocessed shader material to render properly on different meshes in the same scene
Think of my question as a more complicated version of this question here:
Three.js, sharing ShaderMaterial between meshes but with different uniform sets
tl;dr: I'm relying on a skin shader from ...
0
votes
1
answer
569
views
How to combine world environment post processing with custom post processing shader in a 3D world, Godot 4.0
I am trying to use the in-built post processing effects attached to a Camera3D while also applying a custom post processing effect to run in combination with the other effects.
I have read tutorials ...
0
votes
1
answer
968
views
World space UI gets blured with Depth Of Field effect when intracting with skybox
Im making a game in which players have world spaced UI tags on top of them. but when I use Depth Of Field effect and there is no object behind that UI tag (SKYBOX is being rendered behind) the UI gets ...
1
vote
1
answer
505
views
Why I have to generate mipmap every frame?
I'm implementing the bloom effect using a compute shader.
If I generate mipmaps right after the creation of the textures, bloom does not work.
If I generate mipmaps in a loop where the bloom is ...
1
vote
1
answer
441
views
Dividing a binary mask to subregions
I have a neural network (NN) that segments an object and predicts a binary mask:
I want to divide this binary mask into further subregions:
tip, first third, center, left, right, root
which would ...
0
votes
0
answers
319
views
How to apply viewing angle with three.js?
In the scene, there is an object that I'm looking at with a PerspectiveCamera. Using OrbitControls, I can move around the object.
I want to set viewing angle to the camera.
Concretely, here is the ...
1
vote
1
answer
3k
views
Unity - How to apply different post processing effects to objects within the same UI canvas?
Is there a way to do this, or does anyone have suggestions of a work-around, etc?
Quick example of what is happening. In short, I have separate cameras for each layer so that I can apply different ...
0
votes
1
answer
677
views
How to save json response in jmeter?
Goal: Save the response I am getting from api request to json files.
filename needed: name_of_original_file_request_was_sent_with + "_response.json"
Until now the jmeter program reads like 6 ...
1
vote
0
answers
254
views
Three.js composer effect godrays not appearing, no errors
I am following a tutorial for a volumetric shading "godrays" in threejs.However, when I run it, the screen is completely black and nothing shows up. By the way, the scene is running, the ...
2
votes
0
answers
180
views
Unity game with post-processing works fine when I play it by myself, but when other people play it game is too bright
So, on my PC it is normal. When I try to record it, it becomes brighter on video as well as on other people's computers. I used Vignette, Bloom and Ambient Occlusion. How to make the game look the ...
0
votes
1
answer
202
views
Unity post processing area
I'm trying o find a way to render the post processing inside a sphere only, but outside the sphere no post processing.
For example, my player...has an invisible sphere around him and it moves with him....
0
votes
2
answers
986
views
Unity Camera Rendering to Screen at Low Quality When Trying to Use Post-Processing (URP)
I've been having troubles with getting custom post-processing shaders to work with the 2D URP renderer, after a lot of searching I found a solution that let me use post-processing effects in 2D with ...