Skip to main content
Filter by
Sorted by
Tagged with
0 votes
0 answers
42 views

I’ve built a custom pixel distortion effect post-processing effect for R3F using @react-three/postprocessing’s . Here’s the gist: CustomEffect file: class CustomPixelDistortionEffect extends Effect { ...
Duckford's user avatar
0 votes
0 answers
45 views

I'm working with React Three Fiber and have added postprocessing effects like: Contrast Saturation (HueSaturation) Directional Light Exposure (via tone mapping or HDR) Currently, I'm applying these ...
Aruna Keshavaiah's user avatar
1 vote
0 answers
169 views

When using the Ultralytics library to perform model inference directly on an image, the model correctly predicts the bounding box positions and class identities: !pip install ultralytics opencv-python ...
dom's user avatar
  • 39
3 votes
1 answer
169 views

I try to use SMAA on vulkan, but the output image is not complete anti-aliasing. like this: I see edgesTex is perfect, but blendTex is not so clear comparing with weight image which is from smaaDemo ...
guruguru's user avatar
1 vote
1 answer
350 views

I'm trying to figure out why my translucent material doesn't get affected by post process material in Unreal Engine. Is there a way to override this? I've tried checking the Custom Render Depth Pass ...
Edin Mustafić's user avatar
0 votes
1 answer
70 views

I am trying to display a model I downloaded on Sketchfab which is not showing up as expected when I render it. Above is the expected rendering Above is the rendering I get in three.js. How do I ...
user9002871's user avatar
0 votes
0 answers
65 views

I am creating an Atmosphere shader in three.js. The Shader is passed to a ShaderPass, and the ShaderPass to the effectComposer. I am currently having a problem with utilizing the DepthTexture. The ...
awalter7's user avatar
0 votes
1 answer
100 views

I have a dataframe in R with several ID, DAY and TIME and amount of a compound (AMT). Typically, for every ID, there should two records at every day, indicating two doses a day, typically in the ...
YHO's user avatar
  • 11
0 votes
0 answers
73 views

Goal: Get functional/interactable UI with separate post processing than other objects in scene I’ve tried the following: Camera Stacking makes the camera at the bottom of the stack also affected by ...
Will Lacey's user avatar
0 votes
1 answer
128 views

I am trying to replicate google model viewer rendering look and feel in Unity 2022.3.22. I am using URP sample demo project with high configurations. I have added the same HDRI setup in my Unity scene....
Anshul Goyal's user avatar
1 vote
0 answers
44 views

I've run into a problem trying to access other columns/variables when setting a post-processing rule using the mice package in R. The simplified data I have are structured as: participant_id date ...
Harry M's user avatar
  • 11
1 vote
0 answers
167 views

I am developing an application using Unity's URP for Vision Pro Full Immersive mode and have encountered an issue. When I enable the Bloom effect in Post Processing, a red area appears on the left ...
Timk's user avatar
  • 11
0 votes
0 answers
37 views

I run a Python code in vscode. It takes a long time to process and run. After the processing is finished, I would like to get a graph which I did not think about before running the code. In other ...
Si14's user avatar
  • 1
2 votes
0 answers
104 views

I am facing a very strange problem. I have a project that I use with Directx9 and C++. In this project, I add and run external shaders via post processing. But I have a problem: if I enable the ...
cvaqabond's user avatar
1 vote
0 answers
233 views

I'm working on a react-three-fiber website and can't get SSR (screen spaced reflections) working at the same time as Bloom. I'm using @react-three/postprocessing which I understand uses Effects rather ...
Dave Seidman's user avatar
0 votes
0 answers
126 views

So I just got into WebGL graphics a few months ago and I wrote a class to add a filter to any render. The only problem with it was, the framebuffer texture always returns black. I don't know why and ...
nolan weiss's user avatar
0 votes
0 answers
178 views

I am trying to implement emission to my particle. But it just doesn't seem to work whatever I do. I've looked up on the internet to find a solution but nothing has solved the problem for me so far. Is ...
Ozemirh's user avatar
  • 61
0 votes
0 answers
335 views

I don't know why I cant find this anywhere online, but I'm creating a character for my game and I want him to almost glow black because he's a shadow person. Of course I cant use bloom since that only ...
user avatar
1 vote
1 answer
3k views

I am relatively new to python and am trying to do some data post-processing through it. I am using the asammdf library to read an mf4 file. I can perfectly open it with NI DIAdem, therefore I know ...
Andrea Vezzoli's user avatar
0 votes
1 answer
440 views

I have a dataset consisting of 2 continuous variables X1, X2 with missing values in both, and I need to impute the missing data. I am working with the MICE package in R. The trouble is that the values ...
jackmo375's user avatar
1 vote
0 answers
152 views

I'm working on a three.js application which allows user to interact with the geometry by clicking, dragging and hovering etc... The app need to have hover and selections state of the geometry to ...
Gangula's user avatar
  • 7,800
0 votes
1 answer
386 views

I'm using the outlinePass in a three.js project and it has a feature to show the outline of geometry that is behind another in different color, but I don't want this hidden outline at all. How do I ...
Gangula's user avatar
  • 7,800
2 votes
0 answers
106 views

I'm currently trying to blend a bunch of sprites together in Three.js. What I've found is that giving my sprite shader negative gl_FragColor.rgba values interacts perfectly with my postprocessing ...
aggregate1166877's user avatar
1 vote
0 answers
151 views

I feel like I'm overthinking this. How can I apply postprocessing effects to my three.js scene without affecting the scene background texture? For context, I am building a WebAR experience with 8th ...
Evan Carlson's user avatar
0 votes
1 answer
1k views

"No Module named openseespy.opensees.postprocessing.Get_Rendering found" the above problem shows each time i try to run the task "import openseespy.opensees.postprocessing.Get-Rendering&...
Tonmoy KS's user avatar
0 votes
1 answer
261 views

I'm postprocessing some CFD data using python VTK. After reading the points coordinates and field values from the .vtp I want to integrate the pressure on the body to obtain the 3 components of the ...
MrBox's user avatar
  • 3
0 votes
1 answer
104 views

I tried to find a similar topic in stackoverflow, but did not find any. My problem is the following: try to approximate the inverse of a set of filters using a neural network. I'm using pytorch and I ...
Fabrice Auzanneau's user avatar
0 votes
1 answer
651 views

In WebGL we are able to render to framebufferobject and then use it as a texture so that another shader module is able to load it and calculate bloom effect. In WebGPU we no longer get ...
jiyinyiyong's user avatar
  • 4,773
0 votes
2 answers
3k views

I am trying to apply a bloom effect to only certain things, specified by what layer they are on. I want all the things on a layer called "Bloom Layer" to have a bloom effect applied. I ...
Vallith's user avatar
0 votes
1 answer
243 views

I am creating a ML pipeline from Sagemaker. As the following code, I added an inference.py to do the post-processing which will be called during an invocation in the endpoint. However, the ...
Maxi's user avatar
  • 11
2 votes
1 answer
2k views

I installed react-three-fiber and I am trying to apply postprocessin, but I get this error No matching export in "node_modules/three/build/three.module.js" for import "...
Space's user avatar
  • 137
1 vote
1 answer
2k views

I'm working on a Unity game and I want to add chromatic aberration to the interface but have no idea how to do it and can't find anything similar on the Unity docs site. I don't use Canvas, I use ...
danixdev1205's user avatar
0 votes
2 answers
965 views

I followed these examples to make the outline for objects when they are selected: https://threejs.org/examples/?q=out#webgl_postprocessing_outline https://github.com/scqilin/three-OutlinePass No error ...
trslys00's user avatar
0 votes
1 answer
153 views

I'm trying to dynamically change PostProcessing component values but the namespace for UnityEngine.Rendering.PostProcessing won't be found! I have: ..tried restarting everything ..installed & ...
Toby's user avatar
  • 1
1 vote
1 answer
390 views

So I wrote this GLSL fragment shader for shadertoy: const float INTENSITY = 0.5; const float SPEED = 0.5; const float SIZE = 0.2; void mainImage(out vec4 fragColor, in vec2 fragCoord) { vec2 uv = ...
tuxifan's user avatar
  • 47
0 votes
1 answer
198 views

I customized a class by referring to the official openvino document. This is my class. code copy from here. When I use this class in Post processing Customize operations, it throws an error: what(): ...
zyy's user avatar
  • 1
2 votes
2 answers
679 views

I'm trying to change the texture and contribution of the Color Lookup module of the post processing stack in URP. Initially I tried simply modifying the value like this: private void SetTheme(int ...
Deadzone's user avatar
  • 812
0 votes
1 answer
179 views

https://codepen.io/chrisjdesigner/pen/ExNPqBx // Old Film Look filmPass = new THREE.FilmPass(); composer.addPass(filmPass); In this example you can see it and it's something I've been having in ...
Dlacrem's user avatar
  • 71
1 vote
0 answers
136 views

Think of my question as a more complicated version of this question here: Three.js, sharing ShaderMaterial between meshes but with different uniform sets tl;dr: I'm relying on a skin shader from ...
R-yurew's user avatar
  • 102
0 votes
1 answer
569 views

I am trying to use the in-built post processing effects attached to a Camera3D while also applying a custom post processing effect to run in combination with the other effects. I have read tutorials ...
Henrik Söderlund's user avatar
0 votes
1 answer
968 views

Im making a game in which players have world spaced UI tags on top of them. but when I use Depth Of Field effect and there is no object behind that UI tag (SKYBOX is being rendered behind) the UI gets ...
Erfan_Games's user avatar
1 vote
1 answer
505 views

I'm implementing the bloom effect using a compute shader. If I generate mipmaps right after the creation of the textures, bloom does not work. If I generate mipmaps in a loop where the bloom is ...
Shout's user avatar
  • 693
1 vote
1 answer
441 views

I have a neural network (NN) that segments an object and predicts a binary mask: I want to divide this binary mask into further subregions: tip, first third, center, left, right, root which would ...
Dániel Terbe's user avatar
0 votes
0 answers
319 views

In the scene, there is an object that I'm looking at with a PerspectiveCamera. Using OrbitControls, I can move around the object. I want to set viewing angle to the camera. Concretely, here is the ...
kooh's user avatar
  • 13
1 vote
1 answer
3k views

Is there a way to do this, or does anyone have suggestions of a work-around, etc? Quick example of what is happening. In short, I have separate cameras for each layer so that I can apply different ...
Kynson's user avatar
  • 11
0 votes
1 answer
677 views

Goal: Save the response I am getting from api request to json files. filename needed: name_of_original_file_request_was_sent_with + "_response.json" Until now the jmeter program reads like 6 ...
thatsmycode's user avatar
1 vote
0 answers
254 views

I am following a tutorial for a volumetric shading "godrays" in threejs.However, when I run it, the screen is completely black and nothing shows up. By the way, the scene is running, the ...
Codeitfast's user avatar
2 votes
0 answers
180 views

So, on my PC it is normal. When I try to record it, it becomes brighter on video as well as on other people's computers. I used Vignette, Bloom and Ambient Occlusion. How to make the game look the ...
Delinester's user avatar
0 votes
1 answer
202 views

I'm trying o find a way to render the post processing inside a sphere only, but outside the sphere no post processing. For example, my player...has an invisible sphere around him and it moves with him....
winter23's user avatar
0 votes
2 answers
986 views

I've been having troubles with getting custom post-processing shaders to work with the 2D URP renderer, after a lot of searching I found a solution that let me use post-processing effects in 2D with ...
Hubcat's user avatar
  • 23

1
2 3 4 5
7