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So I've followed a few tutorials to try and do this but I'm not getting anywhere. What I'm trying to do is make a 2D noise map that loops in all directions (I'm making a game map you can walk around ...
Thomas Blood's user avatar
0 votes
1 answer
60 views

I'm making a top down survival game and I have done a procedural world gen using noise2D (FastNoiseLite). The next step was to randomize the seed, but I can't figure out how to... Thanks I tried : @...
Dandy Wallaby's user avatar
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0 answers
47 views

I want to generate Simplex noise with a "bias" on lower values. The project I am using this for is intended to generate islands, but the islands are too close together and sometimes connect ...
ItsCre3per's user avatar
1 vote
1 answer
687 views

I am having trouble getting this package to work. I have made a basic P5JS project and I cannot get the import to work in my JS file. This is my JS file which works fine in the browser until I add the ...
macaoidh's user avatar
0 votes
1 answer
270 views

using twgl.js, I keep getting this error when I call twgl.createTexture. Im making a map using simplex noise from noisejs, and each pixel on the screen has a height value and a moisture value. It ...
ITDW2's user avatar
  • 23
3 votes
1 answer
324 views

I am making a game in which I procedurally generate planets using a compute shader which builds a deformed sphere based on noise from a noise function I downloaded. The whole system works fine in the ...
Ashton Way's user avatar
0 votes
1 answer
280 views

I've made a "biome gridmap playground" app which help to design biomes for a 2D grid map using simplex noise. The algorithm is roughly this: for each grid map tile, we look at the noises ...
Ershetz's user avatar
  • 47
1 vote
1 answer
103 views

I'm trying to create procedural textures, and for that, I'm generating noise, and then writing that data to an image file, to be displayed. So far I generated the noise, and now I'm trying to write ...
Chillzy's user avatar
  • 99
0 votes
1 answer
170 views

construct.js infraction, coupled in with the source at Symbol.tsx, likely. Symbol.tsx import type { SkFont, Vector, SkiaValue, SkiaClockValue, } from "@shopify/react-native-skia"; ...
Alex Okin's user avatar
2 votes
1 answer
384 views

I'm currently trying to learn game developing in Java with LibGDX and have a few questions regarding infinite map generation in an isometric type tile game. My current code in a Screen constructor ...
Phrille's user avatar
  • 41
1 vote
1 answer
446 views

Here is the demo but it always says that I am missing the modules whereas I have all the dependancies : https://tympanus.net/codrops/2020/02/11/how-to-create-a-physics-based-3d-cloth-with-cannon-js-...
ambaamba's user avatar
  • 131
0 votes
1 answer
133 views

What it spits out My raycast spits out a position way off from what it's supposed to be. I'm trying to place objects procedurally on a procedural mesh. I've been scratching my head at this for a while....
SanteriSalovaara's user avatar
0 votes
1 answer
670 views

While messing around with noise outside of Roblox, I realized Perlin/Simplex Noise does not like negative inputs. Remembering Roblox has a noise function, I tried there, and found out negative ...
jdice's user avatar
  • 1
0 votes
1 answer
389 views

Typically when generating seamless Simplex noise the strategy is to go to 4-dimensions (a strategy which has worked well for me in the past when using 2-D Simplex), however I am trying to generate a ...
erik's user avatar
  • 3,862
3 votes
1 answer
931 views

I'm trying to figure out how I can - or at least where I can read more about it - create a circle / square gradient and store the data in a 2d array. My goal is to use the gradient with simplex-noise ...
olawrdhalpme's user avatar
2 votes
1 answer
608 views

I am trying to create a 256x256 heightmap using simplex noise. The noise function returns a value between -1 and 1 and this is my current attempt to turn that value into a gray value. import { ...
Robeart's user avatar
  • 23
1 vote
1 answer
461 views

I want to make a Java program, in which moving sky is generated out of Simplex Noise, but I have performance issues (framerate is too low). I'm using https://github.com/KdotJPG/OpenSimplex2/blob/...
Andrzej Sołtysik's user avatar
0 votes
1 answer
1k views

How can I generate chunks in a 3 by 3 grid so that there is always 9 grid instances in the scene? Currently I only have 1 chunk generating every time the player moves to a new area/chunk. To make it ...
Dragon20C's user avatar
  • 361
0 votes
0 answers
252 views

I'm currently working on a terrain engine and I'm experimenting a little bit with noise. It's so fascinating to see what different structures, functions and pure imagination can create with just a few ...
Matthias K.'s user avatar
3 votes
1 answer
2k views

While I was learning about ways to create a looping generative art GIF, I encountered two different ways of making noise loops. Etienne Jacob's example code in his tutorial uses 4D OpenSimplex Noise ...
W268's user avatar
  • 65
1 vote
1 answer
421 views

I am trying to write a noise pattern that resembles wood in GLSL. Here is my current code: #ifdef GL_ES precision mediump float; #endif uniform vec2 u_resolution; float random (in vec2 st) { ...
Garrus's user avatar
  • 61
0 votes
0 answers
143 views

I've been working on a project lately that creates procedurally generated terrain which uses 3d simplex noise as well as the Marching cubes algorithm. I am currently running it on my cpu which takes ...
Ethan Ma's user avatar
2 votes
0 answers
492 views

I've been working on an infinetly procedurally generated terrain using Simplex Noise. I've decided to improve its performance by transferring the Code for simplex noise to my compute shader. The ...
Ethan Ma's user avatar
1 vote
2 answers
173 views

How do i need to modify the gradient vector in my fbm loop? The Problem is that i can't get the Normals calculated right with this code... They are pointing just a bit off the right direction, this ...
Nils J.'s user avatar
  • 111
0 votes
0 answers
90 views

I want to create a terrain generator with three.js and simplex noise, but I don't know how to color the vertices on the plane according to their biome. Here is my code: document.addEventListener("...
Obed's user avatar
  • 5
2 votes
1 answer
244 views

I have been trying to create a game in pymunk with a 2D terrain using Opennoise. The coordinates of the terrain are: from opensimplex import OpenSimplex noise = OpenSimplex() inputs = np.zeros((...
lars.stifi's user avatar
0 votes
0 answers
336 views

I'm using Stefan Gustavson's GLSL impl. of Simplex noise and animating it using WebGL. Works just fine on desktop, but on my Android device, both Chrome and Firefox, the animation always halts after a ...
ydaniv's user avatar
  • 1,289
0 votes
1 answer
258 views

I have an Icosahedron subdivided and with LOD. Now i am trying to add a dynamic Material. The Problem is that i need the Normals for that. I use Unreal Engine 4, when i use the build in Function to ...
Nils J.'s user avatar
  • 111
-1 votes
1 answer
540 views

I am currently trying to generate a 3D planetary map like No Man's Sky does using the simplex noise plugin in unreal engine blueprints. How can i generate coordinates for the individual planets? I ...
Saphirah's user avatar
2 votes
1 answer
547 views

I'm using the following implementation of simplex noise (Appendix B): https://www.csee.umbc.edu/~olano/s2002c36/ch02.pdf This was written by Ken Perlin himself. The code in the PDF is written in ...
Pedro Henrique's user avatar
0 votes
2 answers
2k views

I need to generate a set of images using simplex noise. Below you can find the code I developed and an output image. How can make the code to generate different images every time I run it? At the ...
albusdemens's user avatar
  • 6,724
0 votes
1 answer
366 views

At this page, and in the docs for p5.js, Perlin noise is described as having an output range of [0,1], but all other implementations I've found have a small range symmetric about 0, and it seems that ...
failedentertainment's user avatar
0 votes
1 answer
62 views

I am currently toying around with Noises, like Perlin and SimplexNoise. When I integrate the Noise function into my code, I get something that looks like static, which it clearly shouldn't be. Here is ...
Snailtan's user avatar
-1 votes
1 answer
2k views

i am currently developing a 2D tile based java platformer. Not to earn money, just for fun. Recently i found this game called Caveblazers. It is a 2D platformer too and i think it is also tile based. ...
DraxCode's user avatar
0 votes
0 answers
394 views

I'm using Kurt Spencer's implementation of OpenSimplexNoise found here. I'm trying to draw the resulting noise on a 512x52 JavaFX Canvas as fast as possible. Note: Not shown in the code below for ...
AlwaysNeedingHelp's user avatar
3 votes
0 answers
691 views

I've been trying to create a fake 3D texture that repeats in shadertoy (see here, use wasd to move, arrow keys to rotate) But as you can see, it doesn't tile. I generate the noise myself, and I've ...
Krupip's user avatar
  • 5,356
0 votes
2 answers
229 views

So i've been stuck for a while because i've been having trouble dynamically changing the shape of the vertices in a place geometry according to the frequency data of an mp3, I've been having 2 main ...
Alex's user avatar
  • 39
3 votes
1 answer
4k views

So i found a certain procedural map generator in Python and I understand parts of it but i'm having a very hard time piecing it together to be able to modify it to suite my needs so I was wondering if ...
Nick's user avatar
  • 675
2 votes
1 answer
311 views

I am trying to implement Simplex Noise using PyQt5 and Python to create Proceduraly Generated Height maps for simulation purposes. I have chosen PyQt5 because that is the GUI I am most familiar with. ...
Aaron Otillar's user avatar
0 votes
1 answer
2k views

I'm working on a 2d tile based game in pygame and I'm trying to use a noise map to generate my map. I've installed the OpenSimplex library and everything works fine there. Problem is that I don't ...
Caleb Halbrook's user avatar
0 votes
1 answer
1k views

So I have been trying to use the power of compute shaders to speed up the process of generating simplex noise for my map terrain generation in unity. The problem is that for the game to work it ...
samrichards's user avatar
0 votes
0 answers
61 views

When using simplex noise one of it's main features is in the generation of gradients on-the-fly. This algorithm is described here. The problem is that even in the patent the gradient generation ...
Entalpi's user avatar
  • 2,034
1 vote
2 answers
3k views

I have been trying to procedurally generate a sphere's surface using simplex noise, and I figured that in order to get smooth, non-distorted noise I need to map each uv pixel to an xyz coordinate. I ...
Matthew's user avatar
  • 160
2 votes
1 answer
2k views

I am trying make a simplex noise on android, based on this example: https://github.com/ashima/webgl-noise/blob/master/src/noise2D.glsl After converting the code and compiling it on the device, I ...
andras's user avatar
  • 3,695
2 votes
1 answer
1k views

I'm procedurally generating terrain for games. I gave Simplex noise a shot. The terrain is generated beautifully. However, when I run the program multiple times, the terrain is the exact same. How to ...
Keto Z's user avatar
  • 41
0 votes
1 answer
306 views

EDIT: I have been adjusting the sliders on the Simplex noise constructor. I have used more softer floating point numbers and have seen reduced numbers of bars. Possible solution? { frequency: 0.001, ...
lindsay's user avatar
  • 982
0 votes
1 answer
1k views

I got a perlin noise algorithm and an opensimplex noise algorithm that returns a double based on the X and Y values given. I'm designing software and I would like to know how to: Scale the perlin ...
frogocomics's user avatar
0 votes
1 answer
358 views

I've been playing around with Simplex Noise. But I still dont know how I should use it right. My Goal is to get a terrain for an Sidescroller game. It shoud have a polygonal style look. I got the ...
user avatar
1 vote
1 answer
668 views

I'm new to world generation and the algorithms which are used for them, so I hope someone can give me some usefull explanation or code or both or links to some resources I missed while searching for a ...
ShadowDragon's user avatar
  • 2,428
0 votes
1 answer
1k views

I want to generate a random terrain with OpenSimplexNoise. To start I just want to get a result and draw it to a window. My question is now: How can I get the correct output of OpenSimplexNoise (...
ShadowDragon's user avatar
  • 2,428